21449 readersGames, Art and Flash In looking for some game images for this post, I came across one of the cave drawings from Chauvet-Pont-d’Arc, France created about 17,300 years ago. All told, about 2,000 images decorate the cave walls in Lascaux. Some years ago, I copied one of the cave drawings and made a Flash animated
3019 readersEmanuele Feronato is sharing a great Flash Tutorial/Script on how to create a procedural map generation with Flash. This technique can be used to create many Flash games, you just need to use your imagination. This scipt can be your starting point to c...
21408 readersCave drawing from Chauvet-Pont-d'ArcGames, Art and Flash In looking for some game images for this post, I came across one of the cave drawings from Chauvet-Pont-d’Arc, France created about 17,300 years ago. All told, about 2,000 images decorate the cave walls in Lascaux. Some years ago, I copied one of the cave drawings and made a
6397 readersOne of the topics I will be talking about during my MAX session this year is integrating game controllers into your Flex/AIR or ActionScript games in order to make more naturally interactive games. There are a lot of examples of using the Wii controller online already — and plus with the next generation of video
15828 readersAs a famous British band once sang – we all get by with a little help from our friends. And if you have ever decided to design a kick butt game, who couldn’t use a little help? Today we’re going to run down some of the ultra-helpful Unity 3D tools that are available over at ActiveDen.
3288 readersFirst attempt to create a procedural map with Flash.
6958 readersGenerally when the question of PDF generation from Adobe Flex applications comes up, the defacto answer has been ‘use LiveCycle’ or some other server-side technology to handle the PDF generation. But sometimes we don’t have the option of using a server-side solution for PDF generation. There was a very interesting discussion thread on [...]
2311 readersAnother attempt to create a procedural map with Flash, this way using cellular automata.
1976 readers[ March 7, 2011; 6:00 pm to 8:00 pm. ] Jeremy Saenz (aka the Flex Gangsta) will be presenting on the Pushbutton Game engine. The PushButton Engine is an Open Source, Flash game engine and framework that's designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries
1040 readersTinyKeep Action RPG set in procedurally generated dungeons with a massive focus on extremely intelligent Monster AI. TinyKeep is a 3D roguelike with revolutionary artificial intelligence. Enter into a living, breathing dungeon and escape with your life (and maybe some loot) - but we need your help for it to be a thing. Links: Kickstarter
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