3337 readersGaming Xpress publishes an article on my session “Adobe Flash Platform for Game Design and Development” from NASSCOM Animation and Gaming Conclave 2010 held at Hyderabad, India. Here is an extract from the article - When designing for multiple platforms like mobiles, PC, Net books, [...]
2347 readersSaltmarch Media is organizing India Game Developer Summit Event in Bangalore on February 27. This Summit will be a boost for the Game Developing Industries. It covers the topics like Online Gaming, Gaming Business, Gaming Career, Making Money in Gaming, Audio in Gaming, Mobile Gaming and Adobe Flash Platform and has 1 day workshop at
1867 readersFind the presentation slides for my latest presentation during the Adobe Flash Platform Summit 2010 – “Design & Develop Multiscreen Experiences with Adobe Flash Platform“. --> -->
1838 readersFlash and gaming boast a long and thriving relationship. Indeed, the Flash Platform is the leading platform in the world for developing games on the web. And the just launched Flash Platform Game Technology Center is a great place to start learning how to develop your very own Flash games. You'll find example games, articles,
7280 readersInto gaming and game development? Do you want to show off your game coding skills, have fun, and win some cool prizes? Join us at the Adobe Game Jam in San Francisco October 19-20, 2012. You'll meet like-minded people and learn more about game design and development using Adobe Flash technologies. Oh, and if you
7474 readersGames are becoming ever more popular, especially casual games on mobile devices and tablets. In these games, the importance of leaderboards is multiplied – and game developers need a simple cross-platform solution for this. In this tutorial we will cover Scoreoid and how it can help you with game development. About Scoreoid Scoreoid is a non-restrictive, reliable
11034 readersIn a couple of weeks I will be heading to Toronto for the big 10th anniversary celebration of FITC. This is going to be a big one. I will be doing my Don’t Hate the Player session in addition to a full-day workshop entitled Flash Gaming Deep-Dive. Here are the details on what I’ll cover.
3200 readersOriginal MAX 2010 video - http://tv.adobe.com/watch/max-2010-develop/multiscreen-development-techniques-with-flex-and-adobe-air/ [Project Layouts] Shell Project - Exists one per screen basis - Desktop project - Mobile project; Different resolution on mobiles will have different shell projects - 854×480 very common - Unique stylesheet for each shell project; Style sheets can reference common images Domain Projects - Domain Projects - Use
21286 readersIn this tutorial I will walk you through some of the uses of the Twitter REST API, and how you can use it to create a game that not only displays real-time Tweets, but uses them to generate objects the player can interact with. Before you read this tutorial, I recommend that you read the AS3
5399 readersAmcom Technology's TJ Downes posted an in-depth article on RSLs, what they are, and tips to troubleshooting problems. In this post we are going to examine the ins and outs of Runtime Shared Libraries. Runtime Shared Libraries (RSLs) are compiled libraries of code that allow you to cache functionality into the browser or Flash Player.
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