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11759 readersThis entry is part 3 of 3 in the series HTML5 Avoider Game TutorialSo far, we’ve got a never-ending stream of enemies that our avatar must avoid; one touch, and it’s game over. But so what? Since there’s no way to track the player’s progress, they have no idea whether they did better in their
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15648 readersIn this tutorial, available exclusively to Tuts+ Premium members, you’ll learn to build a card-matching game, in Flash, that uses Flickr as the source of its images. The first part of this two-part series will get you started, leaving you with a basic game structure that you can improve on later.
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11593 readers
Hey Flash Developers, welcome to the second part of my Tower Defense Game tutorial. In the first part, we developed the basic mechanism of creating turrets and making them shoot towards the point of mouse click. But that’s not what turrets are for! In this part we’ll extend the game to include enemies, basic artificial
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18991 readersThis entry is part 1 of 1 in the series Create a Microphone-Controlled Flash GameIn this two-part mini series, you’ll learn how to create a Flash spaceship game, where the main control is via the microphone: shout louder to make your ship fly higher, to try to avoid the obstacles that appear on the screen.
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6620 readersThis entry is part 4 of 5 in the series Build a Stage3D Shoot-'Em-UpIn this tutorial series (part free, part Premium) we’re creating a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this Premium part, we’re adding new enemy movement modes, enemies that shoot back, and hand-crafted levels that include background terrain.
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3930 readersIn the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls. In this part, not only will we use actual images to represent our objects, we’ll learn how to use an entirely different shape, too!
I recommend reading this series from
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10393 readersIn this tutorial (part free, part Premium), you’ll learn how to create a 2D puzzle game in Unity which uses a Portal-style game mechanic to teleport objects across the level. In this first part, we’ll lay out the main concepts of the game, put some graphics together, and get the basic (portal-less) physics working.
Final Result
5239 readersIn the first part of this series, we covered the very basics of Box2D, by
adding some simple circular objects and rendering them using graphics
calls. In this part, not only will we use actual images to represent our
objects, we'll learn how to use an entirely different shape, too!Category:Flash Games TutorialsAuthor: KingDogDate: July 15,
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4859 readersThis entry is part 6 of 5 in the series Build a Stage3D Shoot-'Em-UpIt’s time to wrap up our six-part tutorial series (part free, part Premium), in which we’ve created a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this final Premium part, we’ll add blazingly fast sprite rendering, sound and music,
4219 readersEpic barely seems sufficient when describing this Premium tutorial! Premium members who like a Flash challenge will love following this series and will love the satisfying outcome. Here’s part two, so make yourself comfy and dig in! This Premium Tutorial is Filled with Creative Tips In the first part we created an engine to build