10042 readersFortia Fortia is a minimal 2D game engine inspired by Flixel and built on Starling. It has asset management via Starling, scene management (with effects like shake and fade) and finite state machines (for AI state management). The engine also has built-in object pooling (for improved performance), fast and simple overlap queries via quad-trees and
13559 readersNo video. No timeline animation. No Stage3D. No 3D engine.Just pure Actionscript coding manipulations give this wonderful result: [ Nike Ctr 360’ ]
6014 readersThibault “T-Bone” Imbert just posted a cool video showing some nice particle effects rendered using Stage3D. Particles with Stage3D (with Flash Player 11) from Thibault Imbert on Vimeo. Stage3D Particles from Lee Brimelow on Vimeo. Via: http://www.leebrimelow.com/?p=2988
1587 readersIt's been a cold winter all over the place, so let's recognize that fact with a nice wintery scene. In this tutorial we will create a falling snow effect using Flash and ActionScript 3.0.Category:Flash Actionscripting TutorialsAuthor: KingDogDate: March 15, 2010
14599 readersI’m really excited to be doing a full-day Flash game workshop at Adobe MAX this year. This is because there are going to be so many new things to cover. Most of these things I can’t even talk about yet. But below is a video of one of the things we will put together. I’m
9119 readersMicrosoft Surface has a cool simulation that allows you to drag your fingers across the table to create a water simulation. That got me to thinking about doing it in Flash. Thanks to David Lenaerts’ excellent Ripple class, it took me about 10 minutes to create the example below. As you can see the performance
6933 readersIn this tutorial, you’ll learn how to take a 3D model from Blender and use it in your Flash games using Swift3D. Final Result Preview Take a look at the preview below. It’s just like one of those car-driving games you see all over the Internet —well, no, not exactly. This car is 3D, or
4492 readersTimeLineMax ( this can be applied even to the TimelineLite) is a timeline class for building and managing sequences of TweenLite or TweenMax instances. This is just like a MovieClip timeline or a container where you place tweens (or other timelines) over the course of time.
3076 readersThese filters aren’t really going to visually blow your mind – I think they’re a little more on the techie or specific-use side of things, but that being said, they are very clever & pretty unique so they deserve a mention! Image processing library for Flash Player: http://blog.joa-ebert.com/imageprocessing-library/ It’s a load of cool filters for
14501 readersThibault “T-Bone” Imbert just posted a cool video showing some nice particle effects rendered using Stage3D. Below Thibault’s video is one that I posted showing particles being used for a ship’s thruster. We will be talking more about this at Flash on the Beach in a couple of weeks. This year is going to be
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