6575 readersI just uploaded the first tutorial in a multi-part series on developing AIR applications for Android. In this first tutorial I explain how to get your development environment setup and how to create and load a simple application onto your device using Flash CS5. Future tutorials will cover topics like using the emulator and performance
4306 readersWe’ve got another free video tutorial for developing with Flash Media Server: Understanding how to make a multiplayer avatar chat application part 2 This tutorial is a follow up to part one of a three part series of video tutorials talking about making an avatar chat application. In this part, as promised, we cover working
7523 readersI just uploaded the first tutorial in a 3-part series showing you how to build a simple game using the Flixel framework. This framework is incredibly easy to use and takes care of most of the heavy lifting for you. In the future I will also be doing a similar series on other frameworks such
14788 readersAdobe evangelist Christophe Coenraets recently made available an extremely helpful tutorial called Flex for Android in 90 minutes (.pdf). In around 90 minutes, you will learn how to build an Android application using Adobe AIR, Flex Mobile and the Flash Builder "Burrito" preview release. The tutorial covers a number of important topics including how to
6689 readersI just uploaded the first tutorial in a series of tutorials covering the basics of creating sprite sheets and blitting them. This technique is popular with game developers as it bypasses the Flash display list and can greatly improve performance. In part one I show you how to create a nicely packed sprite sheet and
9306 readersLast week I caught up with David Knight, a developer on the Adobe AIR team, and Renaun Erickson, a platform evangelist at Adobe, to discuss their upcoming performance talk at Adobe MAX. The talk, titled "Developing Well-Behaved Android Applications using Adobe AIR", will cover a number of important topics related to how you can optimize
6317 readersI just uploaded a new tutorial that shows how to tap into hardware acceleration when building your AIR applications for Android. This will greatly increase the performance of your applications as a lot of the rendering work can be offloaded to the GPU. You can also download the app I built from the Android market
8947 readersI just uploaded the first tutorial in a series of tutorials covering the basics of creating sprite sheets and blitting them. This technique is popular with game developers as it bypasses the Flash display list and can greatly improve performance. In part one I show you how to create a nicely packed sprite sheet and
8069 readersI just uploaded the second tutorial in the AIR for Android series. The latest build (07/05) on the prerelease site contains a ton of cool features including camera and microphone access, webview, and hardware acceleration. In this tutorial I show you how to get the device’s camera into your AIR application.
5772 readersIn this tutorial series (part free, part Premium) we’ll create a high-performance 2D shoot-em-up using the new hardware-accelerated Stage3D rendering engine. We will be taking advantage of several hardcore optimization techniques to achieve great 2D sprite rendering performance. In this part, we’ll build a high-performance demo that draws hundreds of moving sprites on-screen at once. Final
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