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4827 readersThis entry is part 6 of 5 in the series Build a Stage3D Shoot-'Em-UpIt’s time to wrap up our six-part tutorial series (part free, part Premium), in which we’ve created a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this final Premium part, we’ll add blazingly fast sprite rendering, sound and music,
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14133 readersThis entry is part 5 of 5 in the series Build a Stage3D Shoot-'Em-UpIn this tutorial series (part free, part Premium) we’re creating a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this Premium part, we’re adding gameplay elements such as health, score, and lives, the GUI elements to display them, and
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6915 readersThis entry is part 3 of 4 in the series Build a Stage3D Shoot-'Em-UpIn this tutorial series (part free, part Premium) we’re creating a high-performance 2D shoot-em-up using the new hardware-accelerated Stage3D rendering engine. In this part, we’re adding eye candy with particle systems, a parallax effect, framerate-independent game loop timers, and collision detection.
Final Result
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2456 readersThis entry is part 2 of 3 in the series Build a Stage3D Shoot-'Em-UpIn this tutorial series (part free, part Premium) we’re creating a high-performance 2D shoot-em-up using the new hardware-accelerated Stage3D rendering engine. In this part, we’ll extend our rendering demo by adding an animated title screen and menu, music and sound effects, and
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5731 readersIn this tutorial series (part free, part Premium) we’ll create a high-performance 2D shoot-em-up using the new hardware-accelerated Stage3D rendering engine. We will be taking advantage of several hardcore optimization techniques to achieve great 2D sprite rendering performance. In this part, we’ll build a high-performance demo that draws hundreds of moving sprites on-screen at once.
Final
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11536 readers
Hey Flash Developers, welcome to the second part of my Tower Defense Game tutorial. In the first part, we developed the basic mechanism of creating turrets and making them shoot towards the point of mouse click. But that’s not what turrets are for! In this part we’ll extend the game to include enemies, basic artificial
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7211 readersThis entry is part 2 of 2 in the series An Introduction to FlashPunkIn the last tutorial, we introduced FlashPunk and its capabilities. Now it’s time to build a game with it! We’ll build a top-down, mouse-controlled shoot-’em-up, with a title screen and a game over screen. Read on to learn more…
Final Result Preview
Let’s take
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14292 readersIt’s time for another excellent Active Premium tutorial exclusively available to Premium members. At the end of the second part of this series, we had just about got the portals to hide part of the Roly character that was inside them. In this part, we’ll make the portals actually teleport the character.
Preview
Let’s take a look
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21404 readersIt’s time for another fantastic Active Premium tutorial, available exclusively to Premium members. At the end of the third part of this series, we had made the portals teleport the character. In this part, we’ll finish up the game by adding new mechanics and other miscellaneous stuff. We’ll also create a few example levels that
4181 readersEpic barely seems sufficient when describing this Premium tutorial! Premium members who like a Flash challenge will love following this series and will love the satisfying outcome. Here’s part two, so make yourself comfy and dig in! This Premium Tutorial is Filled with Creative Tips In the first part we created an engine to build