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9565 readers
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4054 readersThis Flash tutorial will show you how to change the color of a shape by using the ColorTransform class.
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7746 readersDr. Woo’s Twisted Clone Shop Dr. Woo’s Twisted Clone Shop is a puzzle/matching game in which you attempt to clone various kinds of animals, anything from a gold fish to a unicorn. We were able to use many tools, libraries and solutions contributed by the Starling Community to build this game and I would like
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13307 readersIn the code below I am initially getting the byte array of my canvas with the increased size. Converting it into Bitmap data.And again converting that Bitmap data into ByteArray. So that you can use the particular step which one you require. <?xml version=”1.0″?> <mx:Application xmlns:mx=”http://www.adobe.com/2006/mxml”> <mx:Script> <![CDATA[ import mx.controls.Alert; import mx.graphics.ImageSnapshot; import mx.graphics.codec.JPEGEncoder;
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3224 readersMark Doherty, Flash Platform Evangelist at Adobe Systems focused on Mobile and Devices with Flash technologies, demonstrated a peer-to-peer video calling system for Android called FlashTime, is built using the upcoming Adobe Integrated Runtime (AIR) 2.5, currently in beta. Not only the product name, but also the technology, which mimics Apple’s iPhone 4-based FaceTime. [...]
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416 readersTutorial posted January 3, 2008 in the basic tutorials section. We show two applets in which we use transform.colorTransform property of display objects
in ActionScript 3 to change at runtime colors of movie clips created at authoring time.
We discuss ColorTransform class and show how to use it.
2403 readersSometimes when we are working in Flash or Flex, we need to work with the raw pixels of an object on screen. Maybe we want to create a lightweight component to pull in photos off the web, make intelligently scaled...
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1118 readersSometimes when we are working in Flash or Flex, we need to work with the raw pixels of an object on screen. Maybe we want to create a lightweight component to pull in photos off the web, make intelligently scaled...
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2844 readersIn my previous post Bitmap Basics, i discussed creating bitmaps. This time i will go through some of the methods available to manipulate bitmap images. If you have read Bitmap Basics, you hopefully remember that the visual data (the pixels) are held in the bitmapData property of the bitmap object; so we use flash.display.BitmapData methods
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2635 readersThis is part 2 of my summary of the flash.display.BitmapData object. If you haven’t yet, you may want to read part 1 first. Before we get on to what i consider to be the most exciting stuff – filters – lets play with colours. Colour Manipulation All display objects have a transform property that allows