6227 readersStarling goodies round-up: GPU Based Snow Starling vector textures: Part #1, Part #2 Simple 2D game framework based on Starling AcheGesture - Opensource Gesture Framework for Flash PanelScroll developed with Starling ( demo: here ) Starling Filter Playground updated to Feathers 1.0 Beta and Starling 1.3 RC Basic example of how to throw objects in Starling
23572 readersAdobe is pleased to announce the immediate availability of Adobe AIR 2.6 for Android smartphones and tablets. AIR 2.6 for Android adds support for Android 3.0 and the latest Android tablet devices – including the Motorola Xoom – as well as improvements to performance and GPU-based rendering, updated Android gesture support, and improved handling of
12843 readersStage3D developer tips #2: Click in the Starling Framework Double the Performance of Stage3D Apps Genome2D on top of Away3D Stage3D unsupported chipsets, drivers (Flash Player 11, AIR 3)
11010 readersStage3D developer tips #6: LG SmartTVs, Adobe AIR 3.0 and App Test Adobe AIR 3.0 on TV (developer toolchain) ShiVa Flash: ActionScript 3 Interaction Minko 2 Developers Reference Camera orbit controller Flare3D 2.0 DDS2ATF - Tool for converting DDS files into ATF files suitable for use with the Flash Stage3D API Pure AS3 librairies for encode/decode
3116 readersThe Flash 3D Sokoban prototype with Flare3D is growing, and this time I applied some textures to game elements. The following script, which will be explained after I’ll made the same thing with Away3D, show three interesting Flare3D features: * Applying textures on a Cube. * Applying textures only on some faces of a Cube.
4324 readersStage3D updates everywhere! Starling Framework 1.3 Feathers 1.0 - hot on the heels of Starling 1.3 Flare3D 2.5.17 beta
19633 readersStage3D on mobile. Development & optimization: Rivers of Olympus Goes Starling Delta Strike iPad Prototype – Export 3D Flash games to iOS/Android ___ Related post: Optimizing Stage3D for mobile
3771 readersStarling goodies round-up: Starling Assets Management Starling and fast ByteArrays: worth the trouble? GameBuilder Engine Supports 2D GPU Rendering via Starling Starling AIR 3.6 Sprite Animation Sample SoftBody with Nape, Starling and VertexShader Touchable transparent Starling textures without breaking the memory bank Starling Stress Test [Passed] QuadtreeSprite ProcessIndicator for Starling Starling ‘God Ray’ Filter Using the
13359 readersStage3D & Flash Player 11 tips round-up: Stage3D compressed textures – Introducing the ATF SDK Stage3D Post-Processing Special Effects Using Object Pooling in the design of a Particle System Choosing frame rate Detecting Pepper based Flash Player Playing with Feathers UI Components for Starling Framework Utilizing Multiple Worker in AS3 Extendable AS3 Worker Class From
3743 readersStarling goodies round-up: Starling Optimization Techniques COLT shooting Starling (2D Platformer) Games Collection of filters for Starling Warp Filter for Starling Tutorial: Texture Compression in AIR (Using ATF) Firefly SDK - Locale Manager Starling MovieClip Hiccup! (Games) Starling game: Weapons on Wheels 2 Starling Fire Benchmark Numeric Slider (Feathers & Starling) Hummingbird: AS3 MVC Framework Starling
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