17727 readersDynamic Texture Atlas for Starling “This tool will convert any MovieClip containing Other MovieClips, Sprites or Graphics into a starling Texture Atlas, all in runtime. By using it, you won’t have to statically create your spritesheets. Just take a regular MovieClip containing all the display objects you wish to put into your Atlas, and convert
3743 readersStarling goodies round-up: Starling Optimization Techniques COLT shooting Starling (2D Platformer) Games Collection of filters for Starling Warp Filter for Starling Tutorial: Texture Compression in AIR (Using ATF) Firefly SDK - Locale Manager Starling MovieClip Hiccup! (Games) Starling game: Weapons on Wheels 2 Starling Fire Benchmark Numeric Slider (Feathers & Starling) Hummingbird: AS3 MVC Framework Starling
9399 readersIn the previous tutorial, we went through the basics of pixel-level collision detection. In this tutorial, we shall explore the use of matrices in better defining the area of interest – very useful for graphics that have been rotated, translated, or skewed. Collision Detection This is the final piece we will try to progam. Click on the
3600 readersIn preparation for my upcoming Flash game programming training courses, I’m getting my head back into game physics for some upcoming projects, and I so I thought I’d share some useful collision detection methods I’ve discovered. Reactive collision detection Collision detection in Flash games often occurs after things have moved. So you have a circle
6163 readersThis two-part tutorial will cover creating a multi-state car using a finite state machine. We will start with Procedural FSM and progress into the State Pattern design pattern. Concept and creation will be our main focus during this first part; we will then proceed into application and extension during the second part. Final Result Preview Let’s take
3771 readersStarling goodies round-up: Starling Assets Management Starling and fast ByteArrays: worth the trouble? GameBuilder Engine Supports 2D GPU Rendering via Starling Starling AIR 3.6 Sprite Animation Sample SoftBody with Nape, Starling and VertexShader Touchable transparent Starling textures without breaking the memory bank Starling Stress Test [Passed] QuadtreeSprite ProcessIndicator for Starling Starling ‘God Ray’ Filter Using the
14842 readersCollision detection is a branch of algorithms that checks whether two shapes overlap. If you build physics or action games with ActionScript, you will certainly not escape acquaintance with this topic. This is the first of the series regarding collision detection. In this Quick Tip, we shall look at ActionScript’s built-in collision detection method, hitTestObject(),
13359 readersWe covered collision detection between an infinite line and circle in our previous Quick Tip. However, the issue that arose was that the line extends further than the visible line segment; in fact, it extends into a hyperplane. In this Quick Tip, we shall limit our collision detection to that of a line segment only. Final
11085 readersIn a couple of weeks I will be heading to Toronto for the big 10th anniversary celebration of FITC. This is going to be a big one. I will be doing my Don’t Hate the Player session in addition to a full-day workshop entitled Flash Gaming Deep-Dive. Here are the details on what I’ll cover.
6227 readersStarling goodies round-up: GPU Based Snow Starling vector textures: Part #1, Part #2 Simple 2D game framework based on Starling AcheGesture - Opensource Gesture Framework for Flash PanelScroll developed with Starling ( demo: here ) Starling Filter Playground updated to Feathers 1.0 Beta and Starling 1.3 RC Basic example of how to throw objects in Starling
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