6620 readersIntroducing Flash Player 11.4/AIR 3.4 beta! Features: ActionScript Workers Increased GPU reach (Stage3D constrained mode) Stage3D frameworks and constrained mode Compressed texture with alpha support StageVideo.attachCamera Camera.copyToByteArray/Camera.copyToVector LZMA runtime compression/decompression on ByteArray AIR iOS Push Notifications AIR direct deployment (without iTunes)
9273 readersAdobe roadmap for the Flash runtimes (2012-02-22) Flash Player “Cyril” Following the Flash Player 11.2 release, Adobe plans to do another release, code-named “Cyril”, which is targeted for a release in the second quarter of 2012. This release focuses on enabling features and functionality key for the gaming market, as well as addressing popular feature requests from
7359 readersAway3D 4.1 Beta and Away Builder 0.9 Alpha released Features & Improvements As well as what seems like an endless list of bugfixes, the release has seen a string of new features added. Most notable are spritesheets animators and a constrained mode option for shaders, the former being a feature that can sync with your
7326 readersFlash Player 11.8 and AIR 3.8 released: Recursive stop on MovieClipFor Flash Player, this feature allows a game developer to effectively pause/stop a running SWF without having to iterate through all of the objects on the DisplayList. Datagram Socket (iOS & Android)DatagramSocket APIs are now supported for iOS and Android also. Server Socket (iOS & Android)ServerSocket
12457 readersFlash Player 11 & Stage3D developer tips round-up: Unity 3.5.3 to Flash export, overview AGAL write mask AS3ATF - AS3 Library to read, write and inspect Adobe Texture Format Using New Flash Player Features Minko: JointsDebugController Example Minko: New feature - ByteArray Streams Flash Player and 5.1 Surround Sound Stage3D GPU Detector Rotations in 3D.
3420 readersLast week, along with the release of Flash Player 10.2, Brightcove released a page showing off the Brightcove player using StageVideo. Here's the lessons I learned from working with StageVideo: Getting started with StageVideo is fairly simple. The article on getting started spells things out well, and while the StageVideo object is quite different from
16299 readersSEA3D File formatAll-in-one file 3D format for Flash Platform. Export easily of softwares 3D modeling, animation, texture, material, geometry, skeleton (Skin), morph, camera, light, environment and helpers to Flash Plataform. Features: Open-source Export Animation, Texture, Material, Geometry, Skeleton (Skin), Morph, Camera, Lights, Environment and Helpers Procedural files and animation Instance geometry, material and texture Scene
37432 readers We are very excited to bring you Flash Player 11.3 and AIR 3.3. With the AIR 3.3 SDK, Flash developers can now create expressive mobile apps and native extensions that target iOS5.1. In addition, this new version of the AIR runtime includes packaging support for iOS5.1 on Windows as well as iPad3 retina display capabilities. AIR
12942 readersStage3D & Flash Player 11 tips round-up: Stage3D compressed textures – Introducing the ATF SDK Stage3D Post-Processing Special Effects Using Object Pooling in the design of a Particle System Choosing frame rate Detecting Pepper based Flash Player Playing with Feathers UI Components for Starling Framework Utilizing Multiple Worker in AS3 Extendable AS3 Worker Class From
8234 readersStage3D & Flash Player 11 tips round-up: Rectangle packing Stencil masks in Genome2D Integrating Brass Monkey into Waste Invaders 3D Procedural Geometry using revolutions Tutorial: Display your first 3D object with Minko Stage3D and premultiplied alpha Mimic Scale 9-grid on GPU - Shaders in their natural habitat #2 Mochi Ads for Unity3D Flash games Render
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