1417 readersAs promised, here are the links that were referenced in my talk.Vector Graphics - http://en.wikipedia.org/wiki/Vector_graphicsRaster Graphics - http://en.wikipedia.org/wiki/Raster_graphicsF*CSSSite - http://fcss.flashartofwar.comSource - http://github.com/theflashbum/fcssQuick start - http://fcss.flashartofwar.com/quick-start-guideJesse Freeman - @theflashbumhttp://flashartofwar.com/FlexFormatterhttp://sourceforge.net/projects/flexformatter/http://flexformatter.googlecode.com/svn/trunk/FlexFormatter/FlexPrettyPrintCommandUpdateSite/ (Eclipse software update URL)Thanks to Flash Camp Chicago for having me present and to Roundarch for sponsoring my talk... it continues to be a exceptionally well-run conference
8723 readersFlash is vector graphics in nature. Flash originally started with the name FutureSplash and designed to handle vector data. During its journey from FutureSplash to Macromedia Flash and now, Adobe Flash which has been significantly upgraded to handle bi...
1745 readersI been working on a CPU emulator in ActionScript recently more as an exercise in how to write good code, try some methodologies and tools than I've not been using in other projects and improve my understanding of the CPU's instruction set. Someone will hopefully find it useful when I open source it. [More]
13983 readersAs I have been exploring more about HTML5 and the various ways to work with HTML5 Canvas and CSS3, I wanted to play more with what I really loved about Flash–creating screen graphics with code and building interactivity. With that, I decided to dive into EaselJS and start picking away at it and sharing more
5324 readersIf you have happen to have been watching my Flickr feed for the past week or two, you have probably noticed that I have been playing around with creating some graphics using Canvas and EaselJS. What started as a simple EaselJS experiment, quickly morphed into an excuse to build a mini app / example and
15656 readersThe web moves fast – so fast that our original EaselJS tutorial is already out of date! In this tutorial, you’ll learn how to use the newest CreateJS suite by creating a simple Pong clone. Final Result Preview Let’s take a look at the final result we will be working towards: Click to play
11183 readersLil’ Red is a fully animated storybook app for iPads and Android Tablets.We’ve got some more production details from Lil’ Red creators: Lil’ Red was made by three guys from Vienna: Brian Main - Illustration, Animation, and designLukas Hasitschka - Sound design and musicTom Skidmore - Flash programming All the graphics are vectors, imported from Illustrator
14473 readersI've been impressed by Minko - an amazing 3D engine for the Flash Player. When I read an article recently on creating procedural geometry based on bitmaps, I immediately wondered if Minko could animate geometry using my Pixel Bender Belousov shader.Well, a Sunday afternoon of pottering and it does a fine job - the application
4092 readersWith Flash you can create some awesome code generated graphics. Often you’d like to save these graphics as an image, so you can edit them afterwards with image editing software or just showcase them. We’ll use the HYPE framework from Joshua Davis and Branden Hall to save our code-generated graphics as a PNG. View Screencast Don’t like
2591 readersPixel Bender kernel language is designed for hardware-independent description of image processing algorithms. Pixel Blender provides high-performance graphics programming language mainly for image processing. Also supporting XML – based language for combining individual pixel-processing operation into more complex filters, and provides an interactive development environment, and a utility for converting a Pixel Bender file into
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