5661 readersAs the title says I am going to explain how to debug AIR applications in Flash Builder 4 that are running on an Android device. Note: This is using AIR for Android prerelease off labs.adobe.com and the tooling and procedure to do on device debugging of AIR for Android with Flash Builder 4 will change
2845 readersFlex 4 introduces a new compiler option, –compiler.omit-trace-statements. The purpose of this compiler option is to remove trace() calls from your code when compiling in release (not debug) mode. How does this work? Well, let’s take a look at the compiler code. First of all, where should you start? Usually, when trying to track down
2659 readersI recently upgraded my Blackberry Playbook simulator and SDK from the original public release to version 0.9.2, and all of a sudden I couldn't debug my application in the Playbook simulator from FlashBuilder any more. I randomly decided to check my debug configurations. In the debug configurations dialog I was getting this error message: "The
4361 readersNSLog is a good debugging tool some of the time. Coming from AS3 I am quite used to trace statements, and even fancy AIR solutions for runtime tracing and variable lookups and tweaking. I realize that NSLog isn’t the best way to debug applications, but it certainly is handy. However those log statements can clutter
14707 readersAdobe evangelist Christophe Coenraets recently made available an extremely helpful tutorial called Flex for Android in 90 minutes (.pdf). In around 90 minutes, you will learn how to build an Android application using Adobe AIR, Flex Mobile and the Flash Builder "Burrito" preview release. The tutorial covers a number of important topics including how to
4079 readersIn this Quick Tip I’ll show you how to use Config Constants to compile different debug and release versions of your code, so you can easily switch between them. Step 1: Config Constants Settings A lot of people don’t know about Flash’s Config Constants because they’re new to CS4 and because they’re buried deep within two sets
16093 readersIf you happen to leverage a linked resources directory as your output folder or bin-debug directory for modules and other loaded assets, then you’ll run into problems when trying to export your AIR application for release. Flash Builder will not recognize linked resource directories in the packaging contents of your AIR application: http://forums.adobe.com/thread/492841 This means modules that you might
2319 readersI noticed renaun posted some video tutorials on how to debug Flash on Android in both Flash Builder, as well as using adb logcat (essentially Android’s reporting/logging utility (via USB) if you weren’t up to speed). He also chronicled this on his blog, about debugging AIR apps on Android device with Flash Builder, and in
18855 readersIn my previous post I suggested writing ANT script for packaging debug builds for Samsung Smart TVS, but the solution wasn’t that great. Problem came with unpacking / packing AIR file, so instead of doing that I now have a standard flash project and package it up with ADT. Here is what I do: 1.
6591 readersDespite the poor bridge implementation between these 3 products, I HAD to find a way to debug Flash 10 mobile code using Flash Builder. Debugging using Flash CS5 is just insane ;)I finally found 2 ways to do this, based on the same discovery but dependant on the project type.I'll first explain for a Flash
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