[Lab] Sphere study #07

Am working on a pixel engine… thought i test it out by making a sphere. I now have the sphere calculations correct and understood..wohoo! This sphere is made with setPixel and Matrix3D.appendRotation. And this following formula to put pixels randomly over a sphere mesh: [-]View CodeACTIONSCRIPT1 2 3 4 5 6 7 var radius:Number = 100; var theta:Number = Math.random() * Math.PI; [...]

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