ActionsScript 3.0 Design Pattern Relations Part II: Aggregation

‘m tempted to say that aggregation is a stronger form of acquaintance, and that wouldn’t be far from wrong. In fact, in certain contexts it may be perfectly correct. Gamma, et al point out that the differences between the two is a matter of intent rather than explicit language mechanisms. That makes it a [...] Related posts:ActionsScript 3.0 Design Pattern Relations Part I: Acquaintances ActionScript 3.0 State Design Pattern: An Aid Game The ActionScript 3.0 Flyweight Saga: Part III Aggregation Aggravation, Stuff on the Stage and the Intrinsic State

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