Fixing the State Machine: Aid Game Repair

strong>Getting the States Straight In a recent post to illustrate the use of composition and delegation, I created a simple game using a State design Pattern—the Aid Game. A lot of people had lots of questions and suggestions for making it better and being one who thrives on improvement and change, I promised to have a [...] Related posts:ActionScript 3.0 State Design Pattern: An Aid Game Friends with Benefits: State and Factory Method Together at Last—Part II The ActionScript 3.0 Flyweight Saga: Part III Aggregation Aggravation, Stuff on the Stage and the Intrinsic State

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