"In Flash Player 10.1 we are moving to Core Animation, which will further reduce CPU usage and, we believe, will get us to the point where Mac will be faster than Windows for graphics rendering."On Cnet
202 readers"We believe, will get us to the point where Mac will be faster than Windows for graphics rendering." On Cnet
226 readersFlash Player engineers have been working closely with Apple to improve Flash Player performance on OS X, to the point where Flash Player 10.1 (now available for testing) will run faster on Macs than on Windows. Now Flash engineer Tinic Uro has provided some interesting info on Flash & Core Animation, highlighting some of the
156 readersAmazing, so many things have happened in the Flash Player engineering team over the past year. Lots I would love to talk about. But the purpose of this post is to deep dive into a subject Kevin Lynch touched upon recently, specifically Mac performance and his comment about Core Animation. Whenever performance is mentioned in
242 readers"Given identical hardware, Flash Player on Windows has historically been faster than the Mac, and it is for the most part the same code running in Flash for each operating system," said Adobe Chief Technology Officer Kevin Lynch in a follow-up comment to his own blog post. But Adobe and Apple have been cooperating to
102 readersWe released a performance brief on ColdFusion 9. Flash Remoting is now 8 times faster Object Instantiation is 7 times faster IIS connectivity is faster Implicit Getters and Setters are 7 times faster than explicit There's a lot to love here, check it out: http://www.adobe.com/products/coldfusion/pdfs/cf9_performancebrief_ue.pdf
208 readersI was recently chatting with Mike Wolf, our Principal Architect for .NET/Silverlight/WPF, and we stumbled upon an odd conclusion... With the power of the modern runtimes (Flash/Silverlight), motion graphics & tweens, and high definition video, you sometimes lose track of the basics. In particular, image sequences for motion graphics. I know... there ends up being
203 readersTinic Uro, senior computer scientist on the Flash Player team, unveiled some very interesting details about the upcoming support for OSX 10.6 Core Animation in Flash Player 10.1.
224 readersWe create a collection of 3D textured spheres, namely planets, that auto rotate or can be rotated by the user in 3D. We use the AS3 method 'drawTriangles' for texture mapping. The method is new to Flash Player
1102 readersThere has been a lot of talk about openness lately as well as our mobile strategy so I want to explain some things that I think are being misrepresented. As many of you know, we established the Open Screen Project as way for us to work together with the leaders in the mobile, desktop, and
158 readersAfter a few years of Flex developing the change is big that you have collected some swc's of third party developers. Like I use for example "analytics.swc" by Google in some projects. Probably you have developed some of your own swc's like I have. Well maybe you have runned into the error: accessor not
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