Lately I’ve been experimenting with generative art in Flash/ActionScript 3. Its been pretty fun and I’ve created some interesting results. In my experience, and I can only assume in most other artists and developers cases, I really got familiar with the Flash Player’s performance limitiations. More specifically, I came to truly find out just how [...]
201 readersThe hypeframe work is truly a unique library it offers generative artists a new tool to quickly create generative art. I believe it also provides flash developers with a rich actionscript library that does a great deal of heavy lifting. The library allows you to quickly create swarming effects that you can use to create
524 readersA short while ago I got an email from Hartmut Bohnacker, one of the authors of a book called “Generative Gestaltung”. In his words, “In this book we try to explain the basic principles how to generate images with code.” The code used is Processing. You can find out more about it at http://www.generative-gestaltung.de/ The
508 readersWhile Flash remains the best software to develop casual web games, jQuery allows you to make interesting things… nothing to do with pure action Flash games, but in some cases you can get interesting results out of your browser. Here it is a list with 17 jQuery powered games, most of them with clean and
453 readersReadWriteWeb distills some results from a Streaming Media post about performance between Flash Player 10 and 10.1 and HTML5. In analyzing the results of the tests, Ozer determined that the key to better Flash performance was dependent upon whether or not it could access hardware acceleration. This feature, launched in Flash 10.1, allows the plugin
267 readersAdobe made available a draft version of Β "Optimizing Mobile Content for the Adobe Flash Platform." Adobe worked with Adobe ActionScript expert Thibault Imbert to provide tips and tricks for improving the performance of ActionScript applications running on mobile devices. Through code examples and use cases, this document outlines best practices for developers deploying applications on
187 readersAssume I retweeted Steve Jobs’s thoughts on Flash. Note Steve’s concluding paragraph: New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind. Sounds
412 readersShort rant of the day: It is the absolute responsibility of any developer to be aware of the shortcomings and performance issues inherent with their platform. As we all know, Steve jobs has declared that Flash will never be on any iDevice because it's performance is so bad. I won't deny that some of the
1425 readersSome really interesting experiments with HTML5 going on here… http://www.chromeexperiments.com/ …including a fun one from a familiar name, prolific Flash & Papervision3d experimenter Mr.Doob. ‘Browser Ball‘ is also pretty cool. Gonna have to start playing with this myself, have seen some really nice stuff starting to come out in this area recently.
277 readersI am very happy to finally announce the release of GUIMark 2. After a couple weeks of building and testing, I feel I’ve finally created the best visual benchmarks I could come up with for comparing both Flash and HTML5. The results reveal a lot of interesting technical differences between the two environments. You can
678 readersThere are cases where you need to find out position and measurements for Flex Spark Label component. There are many cases where you will find the code useful, such in case you need to calculate the width of a text string in pixels for Flex Spark label component during runtime. Take a look at [...]
8,744
Curious what others are searching for? Below are the most popular search terms over the last 30 days.

