Lately I’ve been experimenting with generative art in Flash/ActionScript 3. Its been pretty fun and I’ve created some interesting results. In my experience, and I can only assume in most other artists and developers cases, I really got familiar with the Flash Player’s performance limitiations. More specifically, I came to truly find out just how [...]
194 readersA short while ago I got an email from Hartmut Bohnacker, one of the authors of a book called “Generative Gestaltung”. In his words, “In this book we try to explain the basic principles how to generate images with code.” The code used is Processing. You can find out more about it at http://www.generative-gestaltung.de/ The
113 readersAdobe made available a draft version of "Optimizing Mobile Content for the Adobe Flash Platform." Adobe worked with Adobe ActionScript expert Thibault Imbert to provide tips and tricks for improving the performance of ActionScript applications running on mobile devices. Through code examples and use cases, this document outlines best practices for developers deploying applications on
339 readersSome really interesting experiments with HTML5 going on here… http://www.chromeexperiments.com/ …including a fun one from a familiar name, prolific Flash & Papervision3d experimenter Mr.Doob. ‘Browser Ball‘ is also pretty cool. Gonna have to start playing with this myself, have seen some really nice stuff starting to come out in this area recently.
164 readersIf I were making a drink called Flex it would be 2 parts component, one part language (MXML), one part compiler, and 3 parts Flash Player. As RIA frameworks go, Flex is a bit different.Today I want to dive into the unique elements of Flex and highlight the things that I think are critically important
246 readersI assume this has to be out there somewhere but I couldn’t find it so hopefully this helps someone who Google’s things the same way I do. And Wade has a great tutorial for doing this when you’re just dealing with the Zend AMF code but I was looking for something that worked with Flash
167 readersPretty bold title, uh? Before I even begin, let me say two things. First, this is a pretty obvious use for the new Flash 10 drawing API, so I’m quite sure somebody has created something similar already, specially because it’s something I can see a lot of people in need of. Second, please read the
83 readersHere are my slides from my FITC Amsterdam talk titled Building High Performance iPhone Applications with ActionScript 3. Sorry I ran a little short of time, but you can find all of the info in the slides. Here is the link to the Simple Game Framework which I discussed during the session.
1942 readersNow that the Flash/iPad issue has been done to death on this blog, I can now get back to simply talking about Flash. Adrian Ludwig recently released a video showing some of the newer applications that have been created for the iPhone using Flash CS5. The performance is getting better and better. On this one,
155 readersToday's challenge is in AS3 and for those working in Flex for a while this will be pretty easy. This code may actually be ok in very specific cases, but I still see people implementing this badly so I figure it was worth posting. someObj.addEventListener(UserEvent.GET,getHandler);
156 readersAmazing, so many things have happened in the Flash Player engineering team over the past year. Lots I would love to talk about. But the purpose of this post is to deep dive into a subject Kevin Lynch touched upon recently, specifically Mac performance and his comment about Core Animation. Whenever performance is mentioned in
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