Amazing, so many things have happened in the Flash Player engineering team over the past year. Lots I would love to talk about. But the purpose of this post is to deep dive into a subject Kevin Lynch touched upon recently, specifically Mac performance and his comment about Core Animation. Whenever performance is mentioned in the context of Flash it gathers a lot of the attention and some of the technical background is lost in the PR.So what’s the deal with Core Animation in Flash Player 10.1? Let’s look at how Apple’s documentation summarizes what Core Animation does:Core Animation is
367 readersIn a blog post, Mike Chambers, Adobe’s Product Manager for Developer Relations for its Flash platform, has mentioned that after being given up by Apple, Adobe is planning to move onto other platforms. Specifically it is going to focus on Apple’s main competitor, Google. Chambers has mentioned that Adobe has plans of launching Flash Player
488 readersFlash Player engineers have been working closely with Apple to improve Flash Player performance on OS X, to the point where Flash Player 10.1 (now available for testing) will run faster on Macs than on Windows. Now Flash engineer Tinic Uro has provided some interesting info on Flash & Core Animation, highlighting some of the
475 readersTinic Uro, senior computer scientist on the Flash Player team, unveiled some very interesting details about the upcoming support for OSX 10.6 Core Animation in Flash Player 10.1.
246 readersFlash Player 10.1 is here, ready for download, making tons of improvements in rendering efficiency and memory usage. Engineering manager Paul Betlem has provided extensive details on the team blog. Being a Mac user, I was particularly happy to hear about Mac-specific improvements & the fruits of the team's collaboration with Apple's Safari team: "First
195 readersRecently James Ward, Technical Evangelist at Adobe, did a video showing performance of Flex running on the Google Nexus One in Flash Player 10.1. Consider that myth about Flash Player performance not being up to scratch for use on a certain mobile device well and truly busted! No related posts. No related posts.
2239 readersWhat did he just say? Back in October when I first discussed the new CS5 compile to iPhone workflow from Adobe, in my post titled “Apple’s greed to only help Adobe with Mobile Flash Player” I mentioned the following with the important part in bold: “Adobe had to create a way to allow for applications
205 readersI wanted to drive your attention towards Serge’s recent post about 6 lesser known features of Flash Player 10.1. As Serge points out, one of our Flash Player engineers Tinic Uro is also a keen blogger with some detailed articles on performance, porting and certain compromises that we have made. The most important articles are
236 readersA quick preface to this entries core message about getting involved to help improve the quality of the next releases of the Adobe Flash Player 10.1 and AIR 2.0: Adobe’s Flash Player has been getting a lot of press lately. Mainly in regards to HTML5, the Apple iPad (and its closed garden), performance on the
188 readersIn light of the recent news regarding Apple's modification of their ToS regarding how iPhone (and now iPad) applications can be developed... what seems to be a thinly veiled effort to specifically undermine Adobe's attempts to bring Flash to those de...
676 readersA Context Menu is a menu in a graphical user interface that appears upon user interaction, such as a right-mouse click. The Flash Player context menu allows you to add custom menu items, control the display of the built-in context menu items (for example, Zoom In and Print) and create copies of menuCategory:Flash Actionscripting TutorialsAuthor:
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