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4557 readersIn this article we add some powerups to the game. Result Requirements Adobe Flex v3.02 Away3D v3.3.3 source code Flint 2.1.0 source code Pre-Requisites You should read the previous articles in this series. Create from Scratch a Away3D Shoot’em’Up Game: Part 1 Create from Scratch a Away3D Shoot’em’Up Game: Part 2 Create from Scratch a
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2479 readersThis entry is part 2 of 3 in the series Build a Stage3D Shoot-'Em-UpIn this tutorial series (part free, part Premium) we’re creating a high-performance 2D shoot-em-up using the new hardware-accelerated Stage3D rendering engine. In this part, we’ll extend our rendering demo by adding an animated title screen and menu, music and sound effects, and
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3488 readersPaul Halasa, a Polish born animator living in Canada is a graduating student at Sheridan College Animation, and he has put the finishing touches on his thesis project. Using Flash and After Effects, Halasa tells the story of a patient sniper in Strelok – A Russian Sniper Story:
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14149 readersThis entry is part 5 of 5 in the series Build a Stage3D Shoot-'Em-UpIn this tutorial series (part free, part Premium) we’re creating a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this Premium part, we’re adding gameplay elements such as health, score, and lives, the GUI elements to display them, and
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4868 readersThis entry is part 6 of 5 in the series Build a Stage3D Shoot-'Em-UpIt’s time to wrap up our six-part tutorial series (part free, part Premium), in which we’ve created a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this final Premium part, we’ll add blazingly fast sprite rendering, sound and music,
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11596 readers
Hey Flash Developers, welcome to the second part of my Tower Defense Game tutorial. In the first part, we developed the basic mechanism of creating turrets and making them shoot towards the point of mouse click. But that’s not what turrets are for! In this part we’ll extend the game to include enemies, basic artificial
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6958 readersThis entry is part 3 of 4 in the series Build a Stage3D Shoot-'Em-UpIn this tutorial series (part free, part Premium) we’re creating a high-performance 2D shoot-em-up using the new hardware-accelerated Stage3D rendering engine. In this part, we’re adding eye candy with particle systems, a parallax effect, framerate-independent game loop timers, and collision detection.
Final Result
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6621 readersThis entry is part 4 of 5 in the series Build a Stage3D Shoot-'Em-UpIn this tutorial series (part free, part Premium) we’re creating a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this Premium part, we’re adding new enemy movement modes, enemies that shoot back, and hand-crafted levels that include background terrain.
Premium
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2777 readersA Director 11.5 patch was released yesterday and its available for all the Director 11.5 users through Auto Update. Following enhancements we have done as part of the new Director / Shockwave patch 11.5.8.612: Flash 10 support Flex Components Support Cloth physics support 3D hardware anti‐aliasing support Character controller support Shockwave for Mac 64 bit
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2770 readersToday I want to introduce you a Come2Play multiplayer API tutorial written by Emanuele Ornella from Mind the Move. Emanuele is a Flash game developer and a board game designer too. « After the development of my first two games Tokyo Train and Haunted house I am interested in development of a multiplayer game. For