Sometimes it’s nice to keep an eye on the memory of an application without involving the Flash Builder profiler. This post demonstrates a simple and lightweight component that graphs the value of the Flash Player’s System.totalMemory over time. The chart can be very useful for noticing spikes in memory that might require further investigation [...]
467 readersHere is the second episode of the Flash Builder’s Lost Features show. This time I chose to talk about Flash Builder’s profiler and give you enough info to feel comfortable using it if you haven’t already used. Profiler helps you to identify memory leaks, excessive object allocation, or analyze the execution times. I think that
505 readersI have been working with Flash Builder profiler for past few months. After looking at few applications and memory leaks in them I came up with following 4 items which can cause a Flex application to leak memory. If you don't like to read lot of text the gist is to use weak references where
435 readersThe flash.sampler.* package gives you access to the same profiling data via AS3 that FlashBuilder uses for it's profiler. It's a very useful API for performance and memory profiling, offering enhanced introspection tools, more granular timing, method invocation counts, and of course invocation sampling. I thought I'd write up a quick post about the API
362 readersOne of the most common problems with Flash applications are memory leaks, programming flaws that cause Flash Player to loose access to memory that it could recycle otherwise. In the mobile space it’s crucial to understand memory management to get the most out of the Flash Player, and ultimately to ensure a smooth ride for
262 readersWell they are finally released!I've been using the Betas for quite some time and really enjoying both products. We are actually just about to release a major piece of software written fully in Flex 4 and the upgrade from the Beta to the FINAL version has been really smooth ( actually nothing so far went
426 readersThere are two basic ways to handle memory allocation. The first (used by C,C++) is to make the developer deal with it – you are responsible for allocating memory required and freeing it when you’re done. This allows the developer the freedom to decide when time consuming memory operations are done but the responsibility to
183 readersVia Forum Nokia, shagarah posted a great resource that he created, a Lightweight AS2 Flash Lite framework. Right-To-Left and Left-To-Right interface, which helps in languages like Arabic & Urdu. Screen Rotation Touch Screens Grid, List and Tab menu controls Simple Image Viewer Simple Audio Player Simple Video Player Event Manager SharedObject Manager Socket Client It
329 readersStatus quoDuring the Flash Player 10.1 time frame, I was tasked with taking a look at the timing system we use in the Flash Player. Until now the Flash Player has been using a poll based system. Poll based means that everything which happens in the player is served from a single thread and entry
752 readersI noticed that along with the recently announced Flash Player 10.1 Beta 3 on Adobe Labs, there is also a new memory component provided by Adobe that can be used for mobile and device memory usage testing (when you are working with a device supporting 10.1). Memory Monitoring Component This component contains an ActionScript 3.0
272 readersOver the past few years I have seem my share of memory related issues in working with Flash Player and AIR. In every case, the issue always boils down to reference handling in that somehow code was written (typically innocently) that holds a reference to an object indefinitely. In all systems with a garbage collector
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