Create 3D Effects With the Stardust Particle Engine

In my previous tutorial Shoot Out Stars with the Stardust Particle Engine, I explained the basic workflow of Stardust. This time, we’ll take things further and examine a couple of techniques for creating true 3D particle effects!

Introduction

We’ll begin with a demonstration of how to use the Stardust’s native 3D engine. Then, I’ll show you how to get Stardust to work with Papervision3D; we’ll be creating 3D particle effects with Papervision3D’s Particles class and DisplayObject3D class.

Previously…

We’re going to pick up where we left off in the first tutorial. Last time we created star and circle particles shooting out from a point, growing to a maximum size and then shrinking to nothing, while moving gradually slower over time (called a damping effect). This time, we’ll do the same thing, but in 3D. Instead of the particles moving out in a circle, they’ll move out in a sphere.

Step…

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