
In my previous tutorial Shoot Out Stars with the Stardust Particle Engine, I explained the basic workflow of Stardust. This time, we’ll take things further and examine a couple of techniques for creating true 3D particle effects!
Introduction
We’ll begin with a demonstration of how to use the Stardust’s native 3D engine. Then, I’ll show you how to get Stardust to work with Papervision3D; we’ll be creating 3D particle effects with Papervision3D’s Particles class and DisplayObject3D class.
Previously…
We’re going to pick up where we left off in the first tutorial. Last time we created star and circle particles shooting out from a point, growing to a maximum size and then shrinking to nothing, while moving gradually slower over time (called a damping effect). This time, we’ll do the same thing, but in 3D. Instead of the particles moving out in a circle, they’ll move out in a sphere.
Step…
2175 readersThis is the second part of this tutorial. I’m going to show you how to manipulate particle motion with deflectors. Prior knowledge of motion basics and vector fields is required. I highly recommend that you complete the first part of this tutorial before moving on. Final Result Preview Take a look at the final result
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2493 readersStardust Particle Engine provides two major approaches to freely manipulate particle motion, namely gravitational fields and deflectors. Gravitational fields are vector fields that affect a particle’s acceleration, and deflectors manipulate both a particle’s position and velocity. The first part of this tutorial covers the basics of particle motion and gravitational fields. Also, it demonstrates how
791 readersIn this tutorial I will introduce to you the Stardust Particle Engine. First I'm going to show you how to set up Stardust, and then I'll cover the basic Stardust class responsibilities and how they collaborate together to make Stardust work as a whole.Category:Flash Actionscripting TutorialsAuthor: KingDogDate: February 15, 2010
844 readersThis is my 3D particle demo. I use Papervision3D and ActionScript particle engine “Stardust“. If you want this source code, you can get on wonderfl. Enjoy. Spiral Particles (demo & source)
685 readersDuring my session at the Flash Gaming Summit, I showed a very simple 3D particle renderer to attempt to demystify the process of converting 3D into 2D. --> --> Click and drag. The actual code that converts from 3D to 2D is easy! First you have to figure out how [...] Related posts:Flash Sparkler Papervision
1544 readersI create flash demo with Papervision3D and Stardust – as3 particle engine. Stardust supports 2D and 3D and easy to extend. demo (Flash Player 9) Three demo of learning is posted at wonderfl. Source code and demo is here. [Stardust] マウスに追随するパーティクル [Stardust] 3Dオブジェクトの軌道にパーティクルをつける [Stardust] キラキラの3Dパーティクル
1661 readersIn this Quick Tip we are going to talk about the Singleton design pattern and how it can help you to optimize your code when you need exactly one instance of a class. Step 1: Introduction As a programmer you must be aware that there are some cases where you want to use an instance
1653 readersFirst of the month (more or less) and therefore time for another Exclusive Freebie! This month ActiveDen author flashanctuary offers up an interesting tool making use of the Google Text-To-Speech API. Check it out after the jump! Using the Unofficial Text-To-Speech Google API Not so long ago, google added a new cool feature to the
796 readersFour stunning 3D particle experiments by Dan Gries at flashandmath.com. A sphere separates into several spheres based on the particles color; particles revolve and tend to a gravity center; particles transition throughout a cube, and more. You can rotate
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