A new tutorial at flashandmath.com. We show how to rotate bitmaps in 3D in Flash CS3. We build a 3D menu on a cube whose sides are bitmaps and which can be
rotated by the user. We discuss the transform.matrix property of display objects in AS3 and the Matrix class.
383 readersA FP10 experiment at flashandmath.com. We construct an open-sided, interactive cube whose sides are bitmaps. The user can rotate the cube in 3D and change perpective. Sides respond to clicks. Whenever
550 readersIn this new tutorial at Flash and Math, we present basics of runtime 3D drawing in Flash CS4 done in the simplest possible way. We use the new Matrix3D, Vector3D classes and rotational methods to
267 readersTutorial posted January 3, 2008 in the basic tutorials section. We show two applets in which we use transform.colorTransform property of display objects in ActionScript 3 to change at runtime colors of movie clips created at authoring time. We discuss ColorTransform class and show how to use it.
1888 readersEach instance of the DisplayCube class accepts any DisplayObjects as sides, it revolves in 3D, its sides respond to clicks. Moreover, the cube drops shadow in 3D! We show an application with three Bitmap cube menus
756 readersEach instance of the DisplayCube class accepts any DisplayObjects as sides, it revolves in 3D, its sides respond to clicks. Moreover, the cube drops shadow in 3D! We show an application with three Bitmap cube menus that drop dynamic shadows on the floor beneath as they rotate. Correct depth-sorting regardless of position and projection settings.
311 readersIn this new tutorial at flashandmath.com, we show how to use a few simple 3D features of Player 10, rotationX, rotationY, fieldOfView, to perform free rotations of bitmaps in 3D with perspective and texture mapping. Amazing. And
348 readersIn this experiment we build a gallery of 3D textured planets, including Earth, Mars, Venus and others. The planets auto rotate or can be rotated in 3D by the user. We present a new, easier to customize version
655 readersAny display object in AS3.0 Flash project has transform property and among other things you can use this property to shear (skew) that object. Easy way to do this is to use Matrix object. Now, Matrix object isn't so difficult to understand, although it is scary to some (for unexplainable reasons). All you have to
276 readersIn this new ActionScript 3 tutorial at flashandmath.com, we show how to build two 3D menus on a dodecahedron whose 12 faces are pentagons. In the first example, the faces are pentagonal bitmaps, in the second example, we have circular bitmaps placed inside pentagons.
331 readersDon't miss this new tutorial at flashandmath.com! We build a collection of spectacular 3D surfaces that can be rotated by the user. Then we create a custom ActionScript 3 class that makes it easy to use the collection for creating a variety of visually engaging Flash apps.
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