21775 readersBuilding games for mobile devices with various operating systems is one of the biggest challenges for developers. Creative Suite 5.5 makes it easier and allows you to deploy games that run across Android, BlackBerry Tablet OS, and iOS. You can also test your game with different resolutions and DPIs using device profiles in Flash Builder.
1812 readersMark Doherty over at Flash Mobile Blog has just posted the news that Adobe have release the seventh update to device profiles for Adobe Device Central CS3. Headline Numbers for this update: 261 profiles included 57 new devices updates to 204 existing profiles In total that makes 525 device profiles for you to create content
2634 readersHere is one more Flash Mobile Game Contest from Flash Games License, Cell Your Flash Game, $30,000 in prizes. Your game needs to work in the mobile environment as well as possible. That means that: Your game must scale appropriately to multiple screen resolutions, keeping buttons and interactive elements at a usable size. Your game’s
4764 readersA new article published in Adobe Developer Connection, about Authoring mobile Flash content for multiple screen sizes. Christian Cantrell explain several techniques to help Flash developers author content that will render properly on any device, regardless of its screen resolution and pixel density. “Adobe recently announced that Adobe Flash Professional CS5 will give Flash [...]
5267 readersIn a new Adobe Developer Connection article Christian Cantrell explain several techniques to help Flash developers author content that will render properly on any device, regardless of its screen resolution and pixel density: Authoring mobile Flash content for multiple screen sizes. Adobe recently announced that Adobe Flash Professional CS5 will give Flash developers the ability to
7305 readersApple’s recent announcement that it has lifted restrictions on its third-party developer guidelines has direct implications for the publishing options available from Captivate 5 and Adobe eLearning Suite 2. You can now author your elearning courses in Captivate and publish them as a swf to run on any Flash enabled device, or follow the steps
3114 readersI was very busy these last months trying to develop for Android Froyo.It was a real pleasure to, AT LAST, develop using AS3 !But I must say it was painfull to handle multi res, multi input, etc....It was strange because it made me remember my first tries with Flash Lite 2.0 with a MAJOR difference
2170 readersWhen you are making a Flash game, do you worry about the final size of your swf? I had a look at 17.666 games with known filesize actually stored in Triqui.com, parsed from MochiMedia, and that’s what I found Average swf file size: 0.99MB swf file size # of games % 5MB 499 2.82 Finally,
4002 readersFrom Emanuele, an interesting review of the Flash game portal ready for Froyo.I was so happy that I tried myself on the HTC Desire and, suddenly, the dream disappears : almost every game avaible on ArmorGames are old flash web games, not optimized for mobile (using cursor, small text, drag'n'drop! ....)It's everything but not serious!
16079 readersPublishing a car visualizer on 90 seconds with Flare3D Studio Workflow. From export to web publishing. This video shows the whole production process for publish 3D content in Flash using Flare3D Studio. [ Video ] [ Demo ]
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