I’m glad that so many people enjoyed my last tutorial on creating iPhone applications with Flash CS5. As expected I have received hundreds of questions from people about it. This post will aim to answer some of the most frequently asked questions.
DISCLAIMER: All of the information contained in this FAQ is subject to change.
Will I be able to create iPhone applications in Flash Builder?
Yes you will be able to compile applications from Flash Builder at some point. Think of it just like AIR. You could actually compile on the command line as well. You provide a SWF and an application XML file to the compiler and it creates your IPA file.
Why do the applications appear to be larger in file size than regular iPhone applications?
This is because there are Flash libraries included with your application to make all of this work. The goal will be to make this as…
2226 readersI just finished uploading a new tutorial that gives you a sneak peek of the new iPhone development features that are coming in Flash CS5. In the tutorial I show how to create a simple accelerometer-based animation which I then compile and transfer to my iPhone. Look for more information here on this workflow coming
296 readersAfter writing an article that should be out soon for the Adobe Edge on AIR for Android, I have become fascinated with the possibilities this opens up for Flex and Flash developers who want to develop applications for mobile. One of the first hings you may think of when developing your mobile applications, particularly if
980 readersI have finally released the source code for my PewPew game. PewPew is a game I started working on over a year ago to help me understand what optimizations would be required to convert a web based Flash game to run on the iPhone. I had planned to release the code earlier, but a little
4053 readersIf you're an AIR application developer, and you tend to run an installed version of an application at the same time that you're developing it, this post contains important information on how your development workflow will need to change for AIR 2. In AIR 1.5.3, we made some changes to the way that AIR files are
4086 readersAs you can tell I have been having tons of fun lately playing with the new multi-touch and gesture APIs in Flash Player 10.1 and AIR 2.0. Based on my videos and examples there have been a ton of questions that have come up, many of which I didn’t know the answers to. There are
5353 readersAdobe AIR on mobile phones can access the accelerometer API. I've developed a funny game named "Icare" (Icarius) inspired by the famous Doodle Jump.
1574 readersMike Chambers (Adobe) posted the source for his “pew-pew” Flash mobile game. Originally an iPhone game made with Flash CS5 and the iPhone packager, the game has since been retooled for Android (by leveraging existing AS3, assets, etc. Reuse FTW). Read his blog for more details. BTW: It utilizes the Simple-Game-Framework (another work from Mike),
322 readersI've just sent the following to the EU Dev Support at Apple. ============================== Dear Apple, As a developer who has successfully used Adobe Flash CS5 to build, submit and publish iPhone applications via the App Store I am unable to agree to the new Updated Program License Agreement you wish to impose on me. Section 3.3.1 of the
1334 readersThere has been a lot of talk about openness lately as well as our mobile strategy so I want to explain some things that I think are being misrepresented. As many of you know, we established the Open Screen Project as way for us to work together with the leaders in the mobile, desktop, and
93 readersWell, this blog title is a little optimistic but Adobe is again working on their flash compile for iPhone. Earlier this summer, Apple changed their developer terms of service to exclude cross compiling applications just three days before the launch of Adobe Flash CS5. One of the major features of Flash CS5 was the ability
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