I found a few posts that explained the trick to creating isometric renderings using Poser. A trick is necessary because Isometric cameras in Poser are orthogonal only. The trick is to…
355 readersI am playing isometric games for more than 20 years… probably started with Q*bert, one of the oldest games I played is Head Over Heels on my Commodore 64, and I was an hardcore player of UFO: Enemy Unknown. As you should know, isometric projection is a method of visually representing three-dimensional objects in two
979 readers--> --> Click a character and use the buttons to test it. This is a continuation of my last post on the workflow involved in creating a character in Poser to use in a ffilmation project in Flash. We pick up after you have completed [...]
586 readersI’ve been noodling around a bit with Flash Builder 4 lately. After creating a few simple apps I decided to look into font embedding. There are quite a few posts to be found via Googling about embedding fonts in Flex. Some are very good, others not so much, but I think I managed to compile
477 readersI was in San Francisco a little bit ago, hiding cameras in the Yerba Buena Cultural center, when I ran into Sid Meastre at the Starbucks next to Moscone Center. I was testing the video feeds, with my Grande Mocha Frapaccino, when Sid walked in. Sid: Oh, hey John! What're you doing here? Me: (Closing
224 readersIn this post, I'd like to share a simple and useful javascript trick I've picked up for building mobile web applications that can detect and respond to screen orientation changes. This is a trick that works for tablets, and smart phones that support device orientation changes, including iPads, iPhones, and Android devices, among
303 readersWorking a lot these days so few posts, but I made a class for a project that some may find handy. When you let users upload pictures using the Flash Player 10 local FileReference feature, you can get all kinds of image sizes (and content!). Most modern cameras have quite a few megapixels and Flash
351 readersIn this tutorial we allow the view of the isometric scene to be moved with the mouse.Category:3D Flash TutorialsAuthor: phyxxDate: January 19, 2010
257 readersIn this tutorial we show the height of an isometric object by adding a shadow.Category:3D Flash TutorialsAuthor: phyxxDate: January 19, 2010
613 readersRecursive Linked List To understand Skip Lists we need to understand Linked Lists. Linked lists are nothing new to programming, dating back to the early days of digital computing in the 1950’s. I found an old Macromedia DevNet article by Branden Hall on creating linked lists in an earlier version of ActionScript. So while nothing
510 readersfter creating the post on the acquaintance relationship between classes, I started thinking about the aggregate relationship and delegation. One of the best examples of delegation can be found in the State design patterns. All of the states are delegated to objects that handle each state. So I thought it’d be a good idea to
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