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SabreDAV 1.8 released (with namespaces!)

Only a month after 1.7 I just released SabreDAV 1.8. Not that much changes since 1.7, except that I migrated all old prefix-style code to PHP 5.3 namespaces. This means that when you used to refer to a class as… Read More

SabreDAV 1.8 released (with namespaces!)

Only a month after 1.7 I just released SabreDAV 1.8. Not that much changes since 1.7, except that I migrated all old prefix-style code to PHP 5.3 namespaces. This means that when you used to refer to a class as… Read More

FIFA Development Globe – Visualizing FIFA’s work across…

FIFA Development Globe - Visualizing FIFA’s work across the globe The FIFA Development Globe visualizes FIFA’s development work across the world. The related events and projects are placed on a 3D globe as colorful triangle based constructions, and can be… Read More

Adobe Primetime Explained (Part 3/4) – A Single Protocol and DRM

In my last post, we learned how important it is to have a video abstraction layer for Android. But clearly Android is not the only platform, and currently it’s very hard to truly support all platforms with a single workflow.… Read More

Squirming Pixels

Conway's Game of Life is well known in programming circles. Abstractly, it's a set of rules applied to a grid of boolean (either on or off) cells. On each iteration, the cells in the grid evaluate their neighbors and decide… Read More

Starling goodies round-up: AIR AS3 Starling abstract Touch…

Starling goodies round-up: AIR AS3 Starling abstract Touch Scroll Boosting Starling 1.3 performance by 50% Integrate a webcam/video with Starling Firefly - in4ray Gaming Development Kit SpriterAS - Play Spriter Animations with Starling Starling Extra Large Sprite Performance Test Creating… Read More

Featured Profile Image: josweb +4

There are almost as many approaches to creating a profile image as there are authors. Some focus on showcasing artistic skills, others prioritize with slogans and company information. Some show their personal photo, while others display abstract forms. This one… Read More

Featured Profile Image: SoundFix +4

There are almost as many approaches to creating a profile image as there are authors. Some focus on showcasing artistic skills, others prioritize with slogans and company information. Some show their personal photo, while others display abstract forms. This one… Read More

Featured Profile Image: yAniv-k +4

There are almost as many approaches to creating a profile image as there are authors. Some focus on showcasing artistic skills, others prioritize with slogans and company information. Some show their personal photo, while others display abstract forms. This one… Read More

Featured Profile Image: addeystock +4

There are almost as many approaches to creating a profile image as there are authors. Some focus on showcasing artistic skills, others prioritize with slogans and company information. Some show their personal photo, while others display abstract forms. This one… Read More

Storyworlds in Abstract Experiences at FITC Toronto 2012

“Sometimes, it’s hard to say where the wired world ends and the wild one begins.” Bear71 is an interactive web documentary started by an award-winning team (the National Film Board Interactive and Jam3) driven to build and evolve the flow… Read More

ActionScript 3.0 Factory Method Expansion: The UI Factory

Adding New Product to Existing Factory… In creating the Button Factory example (see previous post), I wanted to add more to it for a full UI factory. The problem is that the Creator participant returned a Sprite and I wanted Read More

Adobe and Google Partnering for Flash Player on Linux

As discussed in the just released Adobe roadmap for the Flash runtimes, Adobe has been working closely with Google to develop a single modern API for hosting plugins within the browser (one which could replace the current Netscape plugin API… Read More

CitrusEngine goes Stage3D with Starling With new version of the…

CitrusEngine goes Stage3D with Starling With new version of the CitrusEngine a new view has been added to target the Flash Player 11, using Starling. It also includes a Level Manager and an abstract class to store the game’s data.… Read More

Flex 5 UIComponent should have Behavior Design Pattern [part 2]

I’ve been asked for an example, so here it is. Read this first, but look to it as an abstraction. package org.apache.flex.five.corebehaviors { import flash.display.DisplayObject; import flash.events.FocusEvent;… Read More

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