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TinyKeep Action RPG set in procedurally generated dungeons with…
TinyKeep Action RPG set in procedurally generated dungeons with a massive focus on extremely intelligent Monster AI. TinyKeep is a 3D roguelike with revolutionary artificial intelligence. Enter into a living, breathing dungeon and escape with your life (and maybe some… Read More |
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RAVE AI – Artificial Intelligence for Flash/AS3 From Tomas…
RAVE AI – Artificial Intelligence for Flash/AS3 From Tomas Vymazal: This is early version of my AI engine for Flash / Stage3D. Completely done in ActionScript 3 using Minko3D engine. Soon to be available for licensing (commercial use) and open… Read More |
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Sneak peek: RAVE AI – artificial intelligence for Flash/AS3
RAVE AI is an upcoming artificial intelligence framework for Flash/AS3 by Tomas Vymazal from Brno, Czech Republic. The main purpose of this framework are 2D/3D first person shooter games and other sort of games that require agent simulation. It supports… Read More |
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Make a Tower Defense Game in AS3: Enemies and Basic AI
Hey Flash Developers, welcome to the second part of my Tower Defense Game tutorial. In the first part, we developed the basic mechanism of creating turrets and making them shoot towards the point of mouse click. But that’s not what… Read More |
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Interview with the creator of BlackSun (Stage3D game)
BlackSun is the latest game by guys from Aerys lead by Jean-Marc Le Roux. They are based in Paris, France and stay behind the Minko (Stage3D based 3D engine). Play BlackSun! Tom: BlackSun is an amazing project, how long did… Read More |
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Stanford’s Free Classes on AI, Machine Learning, and Databases
Last reminder: These courses start tomorrow!… Artificial intelligence is a popular programming topic, with obvious applications in game development, and machine learning is a branch of AI focused on creating code that can learn based on past experiences. Databases are Read More |
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Computer Vision – Object Tracking Prototype in Flash
Anyone who's seen our desk at WebDU or cfObjective ANZ in the last few years will know that we're doing a fair bit of research work in computer vision (CV) - that is using image processing and artificial intelligence techniques… Read More |
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Artificial Intelligence Series – Part 1: Path Finding
This tutorial is the first of three which discuss how to give some Artificial Intelligence (AI) to games and apps you create. In this first tutorial we are going to learn about path finding. Final Result Preview Let’s take a… Read More |
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Create a Flash racing game tutorial – Artificial intelligence
Finally it’s time to start talking about a real Artificial Intelligence algorithm. As said, I won’t use waypoints because I want to focus on “real” artificial intelligence, I want to make cars drive like if they were controlled by a… Read More |
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Create a Flash Racing Game Tutorial – Artificial stupidity
I promised I’d introduced artificial intelligence in a racing game, and I am starting with artificial stupidity. Anyway, I managed the car to somehow run around the track. I said “stupidity” but I should have said “blindness”, because the CPU… Read More |
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Create a Flash Racing Game Tutorial – AS3 version
The porting of the most popular AS2 tutorials continues with a basic AS3 version of the Flash racing game script. I said “basic” because it does not have all features, this time it covers only movement and collision detection because… Read More |
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Build an Intelligent Tic-Tac-Toe Game with AS3
While building it you'll learn a great deal about functions and event listeners, you will see how easy it is to customize the graphics of a game and you will even learn how to program Artificial Intelligence (AI)!Category:…Flash Read More |
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Build an Intelligent Tic-Tac-Toe Game with AS3
“Tic-Tac-Toe, that’s boring!” you might think. In this tutorial I will show you that building a Tic-Tac-Toe game is anything but boring. It’s the ideal game to create when you would like to learn ActionScript 3.0. While building it you’ll… Read More |
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Throw Objects by Creating a PanAndThrow Class
In this tutorial we will be mocking up and finishing a pan and throw class that will allow us to add this effect to any element we want. To accomplish this, we will create a image viewer – but not… Read More |
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MIX10 recap from a Flash/Flex developer standpoint
I am sitting at the airport waiting for my flight to leave back to New York City and trying to gather my thoughts about MIX 2010. This was the first time I was attending Microsoft MIX conference and as someone… Read More |
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2010..
Every year, I write my new year's post a few days before or on the eve of the 1st of January. This year, why shouldn't it be any different? It should, so I am typing up this one a few… Read More |
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