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Unity3d mesh subdivision by threshold mask.
While doing one Unity3d project, i was need to make part of mesh subdivided. Not whole mesh, what is easy, but only few regions, defined by grayscale bitmap and threshold. After some googling, i found some nice publishings about this… Read More |
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DirectX texture to HBitmap
Hi friends! I was very busy last months, so didn't update blog. Now i slowly learn Unity3D (such a great tool) for using it in my future projects. Slowly abandoning Flash and Processing. Love how Unity3D handle DirectX11 stuff. All… Read More |
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Graffiti Touch: ActionScript 3 Bitmap Drawing Library The…
Graffiti Touch: ActionScript 3 Bitmap Drawing Library The Graffiti Touch is a multi-touch drawing library designed for mobile. It has been rewritten from the ground up for performance and scalability. Integrate drawing functionality Mobile Air project today. Features: You choose… Read More |
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ShoeBox v3 released From renderhjs: ShoeBox is a free game…
ShoeBox v3 released From renderhjs: ShoeBox is a free game developer tool that I created in my spare time. The most popular tools are the Sprite packer and the bitmap font creator but many of the other tools are also… Read More |
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Flash Player 11 & Stage3d goodies round-up: [Lab] Diving…
Flash Player 11 & Stage3d goodies round-up: [Lab] Diving into Stage3D Readback from the GPU in the Chrome Pepper Flash Player AGAL Harbour corrugated and reflective effects (with source code) Isometric sort. New approach. Tutorial & source code: AGAL Point… Read More |
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Enrich Your Design with Depositphotos Stock Vectors
No question asked: to succeed in the graphic design industry, you need to create perfect illustrations. There is no other way because nowadays the competition is extremely strong. When you want to create a digital image, you must know that… Read More |
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Flash Player 11 & Stage3D goodies round-up: Keeping Bitmaps…
Flash Player 11 & Stage3D goodies round-up: Keeping Bitmaps Decompressed More Stage3D: Gray Scott Reaction Diffusion Model in AGAL Understanding Flash Player with Adobe Scout MadComponents3D – part5: Stage3D accelerated Flex! Minko tutorial: Demonstrating how to use any Flash DisplayObject… Read More |
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Asynchronous Image Encoders
A while back i posted some ThreadedImageEncoder classes to convert BitmapData objects to .PNG or .JPG format over multiple Flash frames. With the arrival of ActionScript Workers i figured they would become obsolete, but we’re still waiting for Workers in… Read More |
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Stream Recorder – Flash Display Recording I was wondering if…
Stream Recorder - Flash Display Recording I was wondering if it was possible to interface AIR with FFmpeg - yep it is! Turns out it’s pretty cool for recording smooth videos with no frame drop, since you can hook onto… Read More |
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AS3 Quickie – Event.VIDEO_FRAME and Camera.drawToBitmapData()
In the past, if we wanted to copy some data from a camera object to a bitmap, we would need to draw the data from the display object using flash.display.BitmapData.draw() and then manipulate it in some way. This is problematic… Read More |
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More Experiments with Concurrent Fluid Dynamics & Box2D Physics
I've done a little more tweaking with last week's experiment running concurrent fluid dynamics and rigid body physics with ActionScript Workers. I've used a technique based on the threshold() method in BitmapData class to simulate metaballs… Read More |
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Generating CreateJS SpriteSheets from Photoshop
By now, you're probably aware of the fact that Flash CS6 includes several ways to export MovieClips to EaselJS SpriteSheets, for use with the CreateJS canvas-focused game library. This is great if you work with vector based assets. If this… Read More |
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Lil’ Red is a fully animated storybook app for iPads and…
Lil’ Red is a fully animated storybook app for iPads and Android Tablets.We’ve got some more production details from Lil’ Red creators: Lil’ Red was made by three guys from Vienna: Brian Main - Illustration, Animation, and designLukas Hasitschka -… Read More |
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From Philippe Elsass: Away3D lite with new Stage3D Renderer for…
From Philippe Elsass: Away3D lite with new Stage3D Renderer for Flash 11, while still keeping full FP10 compatibility. With a single SWF you can render the same scene both in a Flash 10 player and a Flash 11 player with… Read More |
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6 Smartest Data Storage Infographics
Storing, accessing and sharing data has been a priority for humankind since the dawn of time, enabling us to communicate with and teach one another. While the medium of choice varies wildly from place to place and era to era,… Read More |
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Capturing Bitmaps of Views in Android
One of the most common techniques for animations (regardless of UI technology, Flash, iOS or Android) is to animate a Bitmap of the view being manipulated rather than the actual view itself since animating the view requires moving all subviews… Read More |
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New Lynda.com course on using the Starling Framework
I’m really excited to announce that my new Lynda.com course called Building Flash Games with Starling is now live. This set of tutorials shows you how to build a top-down shooter that incorporates all of the major APIs that are… Read More |
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