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	<title>Workflow: Flash&#187; Search Results    bitmap</title>
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		<title>Unity3d mesh subdivision by threshold mask.</title>
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		<pubDate>Tue, 14 May 2013 06:39:32 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>While doing one Unity3d project, i was need to make part of mesh subdivided. Not whole mesh, what is easy, but only few regions, defined by grayscale bitmap and threshold. After some googling, i found some nice publishings about this&#8230;]]></description>
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		<title>DirectX texture to HBitmap</title>
		<link>http://workflowFlash.com/192314/directx-texture-to-hbitmap.php</link>
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		<pubDate>Sun, 12 May 2013 19:15:47 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Hi friends! I was very busy last months, so didn't update blog. Now i slowly learn Unity3D (such a great tool) for using it in my future projects. Slowly abandoning Flash and Processing. Love how Unity3D handle DirectX11 stuff. All&#8230;]]></description>
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		<title>Graffiti Touch: ActionScript 3 Bitmap Drawing Library The&#8230;</title>
		<link>http://workflowFlash.com/191939/graffiti-touch-actionscript-3-bitmap-drawing-library-the.php</link>
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		<pubDate>Mon, 15 Apr 2013 08:19:34 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Graffiti Touch: ActionScript 3 Bitmap Drawing Library The Graffiti Touch is a multi-touch drawing library designed for mobile. It has been rewritten from the ground up for performance and scalability. Integrate drawing functionality Mobile Air project today. Features: You choose&#8230;]]></description>
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		<title>ShoeBox v3 released From renderhjs: ShoeBox is a free game&#8230;</title>
		<link>http://workflowFlash.com/191552/shoebox-v3-released-from-renderhjs-shoebox-is-a-free-game.php</link>
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		<pubDate>Thu, 14 Mar 2013 13:21:36 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>ShoeBox v3 released From renderhjs: ShoeBox is a free game developer tool that I created in my spare time. The most popular tools are the Sprite packer and the bitmap font creator but many of the other tools are also&#8230;]]></description>
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		<title>Flash Player 11 &amp; Stage3d goodies round-up: [Lab] Diving&#8230;</title>
		<link>http://workflowFlash.com/191459/flash-player-11-stage3d-goodies-round-up-lab-diving.php</link>
		<comments>http://workflowFlash.com/191459/flash-player-11-stage3d-goodies-round-up-lab-diving.php#comments</comments>
		<pubDate>Thu, 07 Mar 2013 14:59:06 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Flash Player 11 &#038; Stage3d goodies round-up: [Lab] Diving into Stage3D Readback from the GPU in the Chrome Pepper Flash Player AGAL Harbour corrugated and reflective effects (with source code) Isometric sort. New approach. Tutorial &#038; source code: AGAL Point&#8230;]]></description>
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		<title>Enrich Your Design with Depositphotos Stock Vectors</title>
		<link>http://workflowFlash.com/191085/enrich-your-design-with-depositphotos-stock-vectors.php</link>
		<comments>http://workflowFlash.com/191085/enrich-your-design-with-depositphotos-stock-vectors.php#comments</comments>
		<pubDate>Mon, 04 Feb 2013 20:28:07 +0000</pubDate>
		<dc:creator>Graphic Mania</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>No question asked: to succeed in the graphic design industry, you need to create perfect illustrations. There is no other way because nowadays the competition is extremely strong. When you want to create a digital image, you must know that&#8230;]]></description>
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		<title>Flash Player 11 &amp; Stage3D goodies round-up: Keeping Bitmaps&#8230;</title>
		<link>http://workflowFlash.com/190484/flash-player-11-stage3d-goodies-round-up-keeping-bitmaps.php</link>
		<comments>http://workflowFlash.com/190484/flash-player-11-stage3d-goodies-round-up-keeping-bitmaps.php#comments</comments>
		<pubDate>Mon, 28 Jan 2013 08:15:58 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Flash Player 11 &#038; Stage3D goodies round-up: Keeping Bitmaps Decompressed More Stage3D: Gray Scott Reaction Diffusion Model in AGAL Understanding Flash Player with Adobe Scout MadComponents3D – part5: Stage3D accelerated Flex! Minko tutorial: Demonstrating how to use any Flash DisplayObject&#8230;]]></description>
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		<title>Asynchronous Image Encoders</title>
		<link>http://workflowFlash.com/190483/asynchronous-image-encoders.php</link>
		<comments>http://workflowFlash.com/190483/asynchronous-image-encoders.php#comments</comments>
		<pubDate>Mon, 28 Jan 2013 06:21:13 +0000</pubDate>
		<dc:creator>Lee Burrows</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>A while back i posted some ThreadedImageEncoder classes to convert BitmapData objects to .PNG or .JPG format over multiple Flash frames. With the arrival of ActionScript Workers i figured they would become obsolete, but we&#8217;re still waiting for Workers in&#8230;]]></description>
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		<title>Stream Recorder &#8211; Flash Display Recording I was wondering if&#8230;</title>
		<link>http://workflowFlash.com/190383/stream-recorder-flash-display-recording-i-was-wondering-if.php</link>
		<comments>http://workflowFlash.com/190383/stream-recorder-flash-display-recording-i-was-wondering-if.php#comments</comments>
		<pubDate>Fri, 18 Jan 2013 10:22:03 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Stream Recorder - Flash Display Recording I was wondering if it was possible to interface AIR with FFmpeg - yep it is! Turns out it’s pretty cool for recording smooth videos with no frame drop, since you can hook onto&#8230;]]></description>
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		<title>AS3 Quickie – Event.VIDEO_FRAME and Camera.drawToBitmapData()</title>
		<link>http://workflowFlash.com/188949/as3-quickie-event-video_frame-and-camera-drawtobitmapdata.php</link>
		<comments>http://workflowFlash.com/188949/as3-quickie-event-video_frame-and-camera-drawtobitmapdata.php#comments</comments>
		<pubDate>Fri, 23 Nov 2012 20:20:33 +0000</pubDate>
		<dc:creator>In Flagrante Delicto!</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>In the past, if we wanted to copy some data from a camera object to a bitmap, we would need to draw the data from the display object using flash.display.BitmapData.draw() and then manipulate it in some way. This is problematic&#8230;]]></description>
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		<title>More Experiments with Concurrent Fluid Dynamics &amp; Box2D Physics</title>
		<link>http://workflowFlash.com/188764/more-experiments-with-concurrent-fluid-dynamics-box2d-physics.php</link>
		<comments>http://workflowFlash.com/188764/more-experiments-with-concurrent-fluid-dynamics-box2d-physics.php#comments</comments>
		<pubDate>Sun, 04 Nov 2012 22:26:16 +0000</pubDate>
		<dc:creator>FlexMonkey</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>I've done a little more tweaking with last week's experiment running concurrent fluid dynamics and rigid body physics with ActionScript Workers. I've used a technique based on the threshold() method in BitmapData class to simulate metaballs&#8230;]]></description>
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		<title>Generating CreateJS SpriteSheets from Photoshop</title>
		<link>http://workflowFlash.com/188535/generating-createjs-spritesheets-from-photoshop.php</link>
		<comments>http://workflowFlash.com/188535/generating-createjs-spritesheets-from-photoshop.php#comments</comments>
		<pubDate>Tue, 16 Oct 2012 12:32:15 +0000</pubDate>
		<dc:creator>Flex My Day</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>By now, you're probably aware of the fact that Flash CS6 includes several ways to export MovieClips to EaselJS SpriteSheets, for use with the CreateJS canvas-focused game library. This is great if you work with vector based assets. If this&#8230;]]></description>
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		<title>Lil’ Red is a fully animated storybook app for iPads and&#8230;</title>
		<link>http://workflowFlash.com/188417/lil-red-is-a-fully-animated-storybook-app-for-ipads-and.php</link>
		<comments>http://workflowFlash.com/188417/lil-red-is-a-fully-animated-storybook-app-for-ipads-and.php#comments</comments>
		<pubDate>Mon, 01 Oct 2012 09:24:44 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Lil’ Red is a fully animated storybook app for iPads and Android Tablets.We’ve got some more production details from Lil’ Red creators: Lil’ Red was made by three guys from Vienna: Brian Main - Illustration, Animation, and designLukas Hasitschka -&#8230;]]></description>
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		<title>From Philippe Elsass: Away3D lite with new Stage3D Renderer for&#8230;</title>
		<link>http://workflowFlash.com/188345/from-philippe-elsass-away3d-lite-with-new-stage3d-renderer-for.php</link>
		<comments>http://workflowFlash.com/188345/from-philippe-elsass-away3d-lite-with-new-stage3d-renderer-for.php#comments</comments>
		<pubDate>Thu, 20 Sep 2012 09:24:29 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>From Philippe Elsass: Away3D lite with new Stage3D Renderer for Flash 11, while still keeping full FP10 compatibility. With a single SWF you can render the same scene both in a Flash 10 player and a Flash 11 player with&#8230;]]></description>
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		<title>6 Smartest Data Storage Infographics</title>
		<link>http://workflowFlash.com/188100/6-smartest-data-storage-infographics.php</link>
		<comments>http://workflowFlash.com/188100/6-smartest-data-storage-infographics.php#comments</comments>
		<pubDate>Fri, 24 Aug 2012 19:32:29 +0000</pubDate>
		<dc:creator>Graphic Mania</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Storing, accessing and sharing data has been a priority for humankind since the dawn of time, enabling us to communicate with and teach one another. While the medium of choice varies wildly from place to place and era to era,&#8230;]]></description>
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		<title>Capturing Bitmaps of Views in Android</title>
		<link>http://workflowFlash.com/187529/capturing-bitmaps-of-views-in-android.php</link>
		<comments>http://workflowFlash.com/187529/capturing-bitmaps-of-views-in-android.php#comments</comments>
		<pubDate>Tue, 17 Jul 2012 23:27:18 +0000</pubDate>
		<dc:creator>Code Zen</dc:creator>
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		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>One of the most common techniques for animations (regardless of UI technology, Flash, iOS or Android) is to animate a Bitmap of the view being manipulated rather than the actual view itself since animating the view requires moving all subviews&#8230;]]></description>
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		<title>New Lynda.com course on using the Starling Framework</title>
		<link>http://workflowFlash.com/187394/new-lynda-com-course-on-using-the-starling-framework.php</link>
		<comments>http://workflowFlash.com/187394/new-lynda-com-course-on-using-the-starling-framework.php#comments</comments>
		<pubDate>Thu, 05 Jul 2012 19:56:26 +0000</pubDate>
		<dc:creator>Lee Brimelow</dc:creator>
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		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.leebrimelow.com/?p=3366</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>I&#8217;m really excited to announce that my new Lynda.com course called Building Flash Games with Starling is now live. This set of tutorials shows you how to build a top-down shooter that incorporates all of the major APIs that are&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/187394/new-lynda-com-course-on-using-the-starling-framework.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 Quickie – Native Mouse Cursors</title>
		<link>http://workflowFlash.com/187387/as3-quickie-native-mouse-cursors.php</link>
		<comments>http://workflowFlash.com/187387/as3-quickie-native-mouse-cursors.php#comments</comments>
		<pubDate>Thu, 05 Jul 2012 14:13:09 +0000</pubDate>
		<dc:creator>In Flagrante Delicto!</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=0a537428c21b4f7631c616a0b6543946</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>We&#8217;re looking all the way back to Flash Player 10.2 for a peek at native mouse cursor support! This feature allows us to use bitmap based mouse cursors that run at the OS level rather than inside the display list&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/187387/as3-quickie-native-mouse-cursors.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stage3D developer tips #6: LG SmartTVs, Adobe AIR 3.0 and App&#8230;</title>
		<link>http://workflowFlash.com/187354/stage3d-developer-tips-6-lg-smarttvs-adobe-air-3-0-and-app.php</link>
		<comments>http://workflowFlash.com/187354/stage3d-developer-tips-6-lg-smarttvs-adobe-air-3-0-and-app.php#comments</comments>
		<pubDate>Mon, 02 Jul 2012 13:25:20 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=74221ce5ebbe4860de2142a93ae9bdb7</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Stage3D developer tips #6: LG SmartTVs, Adobe AIR 3.0 and App Test Adobe AIR 3.0 on TV (developer toolchain) ShiVa Flash: ActionScript 3 Interaction Minko 2 Developers Reference Camera orbit controller Flare3D 2.0 DDS2ATF - Tool for converting DDS files&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/187354/stage3d-developer-tips-6-lg-smarttvs-adobe-air-3-0-and-app.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Minko &#8211; Morphogenesis in 3D!</title>
		<link>http://workflowFlash.com/187246/minko-morphogenesis-in-3d.php</link>
		<comments>http://workflowFlash.com/187246/minko-morphogenesis-in-3d.php#comments</comments>
		<pubDate>Sun, 24 Jun 2012 20:36:54 +0000</pubDate>
		<dc:creator>FlexMonkey</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=bc1632b28c69649407eac76af11ed5b2</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>I've been impressed by Minko - an amazing 3D engine for the Flash Player. When I read an article recently on creating procedural geometry based on bitmaps, I immediately wondered if Minko could animate geometry using my Pixel Bender Belousov&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/187246/minko-morphogenesis-in-3d.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trace Bitmap</title>
		<link>http://workflowFlash.com/192097/trace-bitmap.php</link>
		<comments>http://workflowFlash.com/192097/trace-bitmap.php#comments</comments>
		<pubDate>Sun, 17 Jun 2012 00:00:00 +0000</pubDate>
		<dc:creator>Flash PerfectionLast Added Tutorials</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.flashperfection.com/tutorials/Trace-Bitmap-52550.html</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>This tutorial will show you how to turn a bitmap graphic into vector, and 
by that way allow you to zoom into a vector graphic without any danger of 
loosing quality of the graphic.<strong>Category:</strong>Flash Actionscripting Tutorials<strong>Author:&#8230;</strong> csabi]]></description>
		<wfw:commentRss>http://workflowFlash.com/192097/trace-bitmap.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
		</item>
		<item>
		<title>GPUImage: GPU-based image processing for Flash Stage3D</title>
		<link>http://workflowFlash.com/186400/gpuimage-gpu-based-image-processing-for-flash-stage3d.php</link>
		<comments>http://workflowFlash.com/186400/gpuimage-gpu-based-image-processing-for-flash-stage3d.php#comments</comments>
		<pubDate>Mon, 21 May 2012 10:20:31 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2883</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Eugene Zatepyakin just made his library GPUImage available at github. Definitely check it out.
How does it work: you have a bitmap, send it to GPUImage, apply filters, it will process it on GPU and render on GPU, all via&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/186400/gpuimage-gpu-based-image-processing-for-flash-stage3d.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ActionScript 3.0 Bitmaps, Clones and ColorTransforms</title>
		<link>http://workflowFlash.com/185854/actionscript-3-0-bitmaps-clones-and-colortransforms-2.php</link>
		<comments>http://workflowFlash.com/185854/actionscript-3-0-bitmaps-clones-and-colortransforms-2.php#comments</comments>
		<pubDate>Mon, 23 Apr 2012 03:29:04 +0000</pubDate>
		<dc:creator>ActionScript 3 Design Patterns</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=d5196307ade94aa9e8bdb0fb4e3d9542</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Less is More Ever since I started working with mobile devices with Flash and ActionScript 3.0, I&#8217;ve been looking for faster ways to move my objects through those little windows on iPhones, Androids and Blackberries. Lag time is huge and&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/185854/actionscript-3-0-bitmaps-clones-and-colortransforms-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ActionScript 3.0 Bitmaps, Clones and ColorTransforms</title>
		<link>http://workflowFlash.com/185842/actionscript-3-0-bitmaps-clones-and-colortransforms.php</link>
		<comments>http://workflowFlash.com/185842/actionscript-3-0-bitmaps-clones-and-colortransforms.php#comments</comments>
		<pubDate>Sun, 22 Apr 2012 22:07:22 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=6582</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/><strong>Less is More&#8230;</strong>
Ever since I started working with mobile devices with Flash and ActionScript 3.0, I&#8217;ve been looking for faster ways to move my objects through those little windows on iPhones, Androids and Blackberries. Lag time is huge and]]></description>
		<wfw:commentRss>http://workflowFlash.com/185842/actionscript-3-0-bitmaps-clones-and-colortransforms.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
		</item>
		<item>
		<title>ActionScript 3.0 BitmapData, Clone, and ColorTransform</title>
		<link>http://workflowFlash.com/185837/actionscript-3-0-bitmapdata-clone-and-colortransform-2.php</link>
		<comments>http://workflowFlash.com/185837/actionscript-3-0-bitmapdata-clone-and-colortransform-2.php#comments</comments>
		<pubDate>Sun, 22 Apr 2012 13:28:20 +0000</pubDate>
		<dc:creator>ActionScript 3 Design Patterns</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=c8ca3fbd11eed1bb1a046d34bc29e648</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/185837/actionscript-3-0-bitmapdata-clone-and-colortransform-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ActionScript 3.0 BitmapData, Clone, and ColorTransform</title>
		<link>http://workflowFlash.com/185836/actionscript-3-0-bitmapdata-clone-and-colortransform.php</link>
		<comments>http://workflowFlash.com/185836/actionscript-3-0-bitmapdata-clone-and-colortransform.php#comments</comments>
		<pubDate>Sun, 22 Apr 2012 12:47:13 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=6567</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/185836/actionscript-3-0-bitmapdata-clone-and-colortransform.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ActionScript 3.0 Bitmap Classes: The Bitmap Factory Method At Work</title>
		<link>http://workflowFlash.com/185675/actionscript-3-0-bitmap-classes-the-bitmap-factory-method-at-work.php</link>
		<comments>http://workflowFlash.com/185675/actionscript-3-0-bitmap-classes-the-bitmap-factory-method-at-work.php#comments</comments>
		<pubDate>Fri, 13 Apr 2012 01:28:28 +0000</pubDate>
		<dc:creator>ActionScript 3 Design Patterns</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=c0da22a14fb7078e9eb36c2193ae4428</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Building a Bitmap Factory The idea of taking a perfectly good graphic file and taking it apart and putting it back together again has a surprising appeal. You may wonder why one would want to do that? For me, it&#8217;s&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/185675/actionscript-3-0-bitmap-classes-the-bitmap-factory-method-at-work.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ActionScript 3.0 Bitmap Classes: The Bitmap Factory Method At Work</title>
		<link>http://workflowFlash.com/185676/actionscript-3-0-bitmap-classes-the-bitmap-factory-method-at-work-2.php</link>
		<comments>http://workflowFlash.com/185676/actionscript-3-0-bitmap-classes-the-bitmap-factory-method-at-work-2.php#comments</comments>
		<pubDate>Fri, 13 Apr 2012 00:53:56 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=6549</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/><strong>Building a Bitmap Factory&#8230;</strong>
The idea of taking a perfectly good graphic file and taking it apart and putting it back together again has a surprising appeal. You may wonder why one would want to do that? For me, it&#8217;s]]></description>
		<wfw:commentRss>http://workflowFlash.com/185676/actionscript-3-0-bitmap-classes-the-bitmap-factory-method-at-work-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
		</item>
		<item>
		<title>Pixel-Level Collision Detection Based on Pixel Colors</title>
		<link>http://workflowFlash.com/185661/pixel-level-collision-detection-based-on-pixel-colors.php</link>
		<comments>http://workflowFlash.com/185661/pixel-level-collision-detection-based-on-pixel-colors.php#comments</comments>
		<pubDate>Thu, 12 Apr 2012 11:00:57 +0000</pubDate>
		<dc:creator>Kah Shiu Chong</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Components & Templates]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=11277</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6003.png" width="20" height="20" alt="Components &amp; Templates" title="Components &amp; Templates" /><br/>In this tutorial, I&#8217;ll follow the approach suggested by Richard Davey (Thanks, Richard!), and used by him and others, in detecting collisions between bitmaps with a subtle modification. I&#8217;ll also compare performance between various approaches of bitmap collision detection using&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/185661/pixel-level-collision-detection-based-on-pixel-colors.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dynamic Texture Atlas for Starling  “This tool will&#8230;</title>
		<link>http://workflowFlash.com/185019/dynamic-texture-atlas-for-starling%c2%a0-%e2%80%9cthis-tool-will.php</link>
		<comments>http://workflowFlash.com/185019/dynamic-texture-atlas-for-starling%c2%a0-%e2%80%9cthis-tool-will.php#comments</comments>
		<pubDate>Thu, 22 Mar 2012 14:40:21 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=2ac09098d5fadd5ec4e15b8296ff6a93</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Dynamic Texture Atlas for Starling  “This tool will convert any MovieClip containing Other MovieClips, Sprites or Graphics into a starling Texture Atlas, all in runtime. By using it, you won’t have to statically create your spritesheets. Just take a regular&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/185019/dynamic-texture-atlas-for-starling%c2%a0-%e2%80%9cthis-tool-will.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tip: Add a Blurry Trail Effect to Your Bullets</title>
		<link>http://workflowFlash.com/185098/quick-tip-add-a-blurry-trail-effect-to-your-bullets.php</link>
		<comments>http://workflowFlash.com/185098/quick-tip-add-a-blurry-trail-effect-to-your-bullets.php#comments</comments>
		<pubDate>Thu, 15 Mar 2012 07:00:54 +0000</pubDate>
		<dc:creator>Daniel Sidhion</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Components & Templates]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=11064</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6003.png" width="20" height="20" alt="Components &amp; Templates" title="Components &amp; Templates" /><br/>In this Quick Tip you will learn how to use BitmapData&#8217;s copyPixels() method to create a very fast blurry trail effect for the bullets in your shoot-&#8217;em-up games.

Final Result Preview
Let&#8217;s take a look at the final result we&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/185098/quick-tip-add-a-blurry-trail-effect-to-your-bullets.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tip: Fixing V-Sync (“Tearing”) Issues in Flash</title>
		<link>http://workflowFlash.com/181810/quick-tip-fixing-v-sync-%e2%80%9ctearing%e2%80%9d-issues-in-flash.php</link>
		<comments>http://workflowFlash.com/181810/quick-tip-fixing-v-sync-%e2%80%9ctearing%e2%80%9d-issues-in-flash.php#comments</comments>
		<pubDate>Mon, 20 Feb 2012 15:00:26 +0000</pubDate>
		<dc:creator>Joseph Clover</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Components & Templates]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=10902</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6003.png" width="20" height="20" alt="Components &amp; Templates" title="Components &amp; Templates" /><br/>In today&#8217;s (Very) Quick Tip, you&#8217;ll learn how to solve the common problem of flickering or tearing. This is a horrible effect in Flash where bitmaps flicker as they are updated, or appear to tear into two images (as in&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/181810/quick-tip-fixing-v-sync-%e2%80%9ctearing%e2%80%9d-issues-in-flash.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tip: How to Debug an AS3 Error #1203</title>
		<link>http://workflowFlash.com/178534/quick-tip-how-to-debug-an-as3-error-1203.php</link>
		<comments>http://workflowFlash.com/178534/quick-tip-how-to-debug-an-as3-error-1203.php#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:00:40 +0000</pubDate>
		<dc:creator>Dru Kepple</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Components & Templates]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=10787</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6003.png" width="20" height="20" alt="Components &amp; Templates" title="Components &amp; Templates" /><br/>In this Quick Tip, we&#8217;ll discuss the confusing AS3 error 1203, &#8220;no constructor found&#8221;, which crops up without provocation and is rather unfortunately worded.  We&#8217;ll examine the scenario in which it will appear, and how to fix it.


Step 1:&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/178534/quick-tip-how-to-debug-an-as3-error-1203.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Particle Studio 1.24</title>
		<link>http://workflowFlash.com/178387/flash-particle-studio-1-24.php</link>
		<comments>http://workflowFlash.com/178387/flash-particle-studio-1-24.php#comments</comments>
		<pubDate>Wed, 01 Feb 2012 04:19:23 +0000</pubDate>
		<dc:creator>SWFTools.com</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=e9a0ce4c1689bd6dc7f20a503f6da35e</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Create Flash particle effects easily without any scripting knowledge. Turn your bitmap logo into a fire, smoke, aurora, fairy dust, electric animation in a few clicks.&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/178387/flash-particle-studio-1-24.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Fluid Effect 1.24</title>
		<link>http://workflowFlash.com/178207/flash-fluid-effect-1-24.php</link>
		<comments>http://workflowFlash.com/178207/flash-fluid-effect-1-24.php#comments</comments>
		<pubDate>Sun, 29 Jan 2012 10:19:36 +0000</pubDate>
		<dc:creator>SWFTools.com</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<guid isPermaLink="false">http://workflowFlash.com/?guid=d9c1aa3b51b949eca7a6bf3087e707bf</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Flash Fluid Effect is a tool to easily and quickly create cool flash animated bitmap effect such as melt, vaporize, warp, blur, etc. There is no need to know any scripting language.&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/178207/flash-fluid-effect-1-24.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Starry night with Perlin Noise generated clouds</title>
		<link>http://workflowFlash.com/178031/starry-night-with-perlin-noise-generated-clouds-2.php</link>
		<comments>http://workflowFlash.com/178031/starry-night-with-perlin-noise-generated-clouds-2.php#comments</comments>
		<pubDate>Mon, 23 Jan 2012 00:00:00 +0000</pubDate>
		<dc:creator>Flash PerfectionLast Added Tutorials</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.flashperfection.com/tutorials/Starry-night-with-Perlin-Noise-generated-clouds-32987.html</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>In this tutorial, I will show you how to use two important methods of the 
BitmapData class (perlinNoise and ColorMatrixFilter) to create a realistic 
dynamic night scenery<strong>Category:</strong>Flash Basics Tutorials<strong>Author:</strong> flashcomponents.net<strong>Date:&#8230;</strong> January 23, 2012]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Building a Better Bitmap Button in AS3</title>
		<link>http://workflowFlash.com/177470/building-a-better-bitmap-button-in-as3.php</link>
		<comments>http://workflowFlash.com/177470/building-a-better-bitmap-button-in-as3.php#comments</comments>
		<pubDate>Tue, 17 Jan 2012 15:00:39 +0000</pubDate>
		<dc:creator>Jason Killian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=10644</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>Building a button from a bitmap can be bothersome. If you&#8217;re using the Flash IDE, you can create a mask to determine which pixels are part of the button and which aren&#8217;t, but in any other workflow, the entire rectangle&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/177470/building-a-better-bitmap-button-in-as3.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Drawing Display Objects into Bitmaps with BitmapData.draw() Method &#8211; AS3 How-To</title>
		<link>http://workflowFlash.com/176986/drawing-display-objects-into-bitmaps-with-bitmapdata-draw-method-as3-how-to-2.php</link>
		<comments>http://workflowFlash.com/176986/drawing-display-objects-into-bitmaps-with-bitmapdata-draw-method-as3-how-to-2.php#comments</comments>
		<pubDate>Mon, 09 Jan 2012 03:30:25 +0000</pubDate>
		<dc:creator>Flash and Math</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=96b30eb6d106a8f1ed4aff6ac6855d37</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>In many circumstances you may want to draw a DisplayObject into a Bitmap. For example, to take an image 'snapshot' of a Sprite. The important BitmapData.draw method became even more important in development for mobile as Bitmaps are easier to&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/176986/drawing-display-objects-into-bitmaps-with-bitmapdata-draw-method-as3-how-to-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Drawing Display Objects into Bitmaps with BitmapData.draw() Method &#8211; AS3 How-To</title>
		<link>http://workflowFlash.com/176985/drawing-display-objects-into-bitmaps-with-bitmapdata-draw-method-as3-how-to.php</link>
		<comments>http://workflowFlash.com/176985/drawing-display-objects-into-bitmaps-with-bitmapdata-draw-method-as3-how-to.php#comments</comments>
		<pubDate>Mon, 09 Jan 2012 02:00:00 +0000</pubDate>
		<dc:creator>News from flashandmath.com</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.flashandmath.com/howtos/bddraw/index.html</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>In many circumstances you may want to draw a DisplayObject into a Bitmap. For example,
             to take an image 'snapshot' of a Sprite. The important BitmapData.draw method
             became even more important in development for mobile as Bitmaps are easier to&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/176985/drawing-display-objects-into-bitmaps-with-bitmapdata-draw-method-as3-how-to.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>[Away3D 4.0] Original Depth of Field</title>
		<link>http://workflowFlash.com/176406/away3d-4-0-original-depth-of-field.php</link>
		<comments>http://workflowFlash.com/176406/away3d-4-0-original-depth-of-field.php#comments</comments>
		<pubDate>Mon, 26 Dec 2011 15:28:55 +0000</pubDate>
		<dc:creator>ClockMaker Demos</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=ab21f79123d3e78fe43abf81d9cf110b</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>I create depth of field blur demo with Away3D 4.0 alpha. demo (Require Flash Player 11.1) source Usage Library Away3D 4.0 alpha There is a DepthOfFieldBlur3D Class in Away3D 4.0. But it is difficult for me to use freely. Then,&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/176406/away3d-4-0-original-depth-of-field.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>BitmapData.draw or cacheAsBitmapMatrix or Vector Content &#8211; AIR Mobile Experiments</title>
		<link>http://workflowFlash.com/176242/bitmapdata-draw-or-cacheasbitmapmatrix-or-vector-content-air-mobile-experiments-2.php</link>
		<comments>http://workflowFlash.com/176242/bitmapdata-draw-or-cacheasbitmapmatrix-or-vector-content-air-mobile-experiments-2.php#comments</comments>
		<pubDate>Tue, 20 Dec 2011 05:48:49 +0000</pubDate>
		<dc:creator>Flash and Math</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=5bddea9e056e301efec5fabe7ffa477d</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Suppose you want to zoom and pan a MovieClip with static but otherwise complex vector content. From the point of view of performance - memory and frame rate - is it better to leave it in the vector form, draw&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/176242/bitmapdata-draw-or-cacheasbitmapmatrix-or-vector-content-air-mobile-experiments-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>BitmapData.draw or cacheAsBitmapMatrix or Vector Content &#8211; AIR Mobile Experiments</title>
		<link>http://workflowFlash.com/176241/bitmapdata-draw-or-cacheasbitmapmatrix-or-vector-content-air-mobile-experiments.php</link>
		<comments>http://workflowFlash.com/176241/bitmapdata-draw-or-cacheasbitmapmatrix-or-vector-content-air-mobile-experiments.php#comments</comments>
		<pubDate>Tue, 20 Dec 2011 04:00:00 +0000</pubDate>
		<dc:creator>News from flashandmath.com</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.flashandmath.com/mobile/compare/index.html</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>Suppose you want to zoom and pan a MovieClip with static but otherwise complex vector content.
           From the point of view of performance - memory and frame rate - is it better to leave it
           in the vector form, draw&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/176241/bitmapdata-draw-or-cacheasbitmapmatrix-or-vector-content-air-mobile-experiments.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Blitting With AS3: Removing a Bitmap’s Background Color</title>
		<link>http://workflowFlash.com/174892/blitting-with-as3-removing-a-bitmap%e2%80%99s-background-color.php</link>
		<comments>http://workflowFlash.com/174892/blitting-with-as3-removing-a-bitmap%e2%80%99s-background-color.php#comments</comments>
		<pubDate>Mon, 21 Nov 2011 08:00:52 +0000</pubDate>
		<dc:creator>Joseph Clover</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Components & Templates]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=9981</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6003.png" width="20" height="20" alt="Components &amp; Templates" title="Components &amp; Templates" /><br/>Today, you will learn how to remove the background color from a sprite sheet using AS3, and blit the result to a bitmap canvas. Read on to learn more!

Final Result Preview
Let&#8217;s take a look at the final result&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/174892/blitting-with-as3-removing-a-bitmap%e2%80%99s-background-color.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Loading Images from and Saving Images to Camera Roll &#8211; AIR Mobile Tutorial</title>
		<link>http://workflowFlash.com/174876/loading-images-from-and-saving-images-to-camera-roll-air-mobile-tutorial.php</link>
		<comments>http://workflowFlash.com/174876/loading-images-from-and-saving-images-to-camera-roll-air-mobile-tutorial.php#comments</comments>
		<pubDate>Mon, 21 Nov 2011 00:13:08 +0000</pubDate>
		<dc:creator>Flash and Math</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=68fccb5f58a0ccc108f5f1210032f8a0</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>We discuss loading images from the Camera Roll on your phone into an app and saving images of the screen or a part of the screen to the Camera Roll. Many new AS3 classes specific to AIR on mobile come&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/174876/loading-images-from-and-saving-images-to-camera-roll-air-mobile-tutorial.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Loading Images from and Saving Images to Camera Roll &#8211; AIR Mobile Tutorial</title>
		<link>http://workflowFlash.com/174879/loading-images-from-and-saving-images-to-camera-roll-air-mobile-tutorial-2.php</link>
		<comments>http://workflowFlash.com/174879/loading-images-from-and-saving-images-to-camera-roll-air-mobile-tutorial-2.php#comments</comments>
		<pubDate>Sun, 20 Nov 2011 22:00:00 +0000</pubDate>
		<dc:creator>News from flashandmath.com</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.flashandmath.com/mobile/cameraroll/index.html</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>We discuss loading images from the Camera Roll on your phone into an app and saving images of the screen or a part
         of the screen to the Camera Roll. Many new AS3 classes specific to AIR on mobile come&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/174879/loading-images-from-and-saving-images-to-camera-roll-air-mobile-tutorial-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>New in Flash Player 11: Encoding Live Video to H.264/AVC</title>
		<link>http://workflowFlash.com/173407/new-in-flash-player-11-encoding-live-video-to-h-264avc.php</link>
		<comments>http://workflowFlash.com/173407/new-in-flash-player-11-encoding-live-video-to-h-264avc.php#comments</comments>
		<pubDate>Tue, 01 Nov 2011 03:32:34 +0000</pubDate>
		<dc:creator>RealEyes Media</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=a73fbcc6760591936e9848007d03f4f1</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>The latest version of Flash Player (v.11.0) includes some exciting new features, including performance upgrades such as native 64-bit support, and asynchronous bitmap decoding. Perhaps most newsworthy though, is Flash Player&#8217;s new capability to encode live video streams to the&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/173407/new-in-flash-player-11-encoding-live-video-to-h-264avc.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Facebook Fan Bonus Now Available!</title>
		<link>http://workflowFlash.com/172896/october-facebook-fan-bonus-now-available.php</link>
		<comments>http://workflowFlash.com/172896/october-facebook-fan-bonus-now-available.php#comments</comments>
		<pubDate>Mon, 24 Oct 2011 19:00:26 +0000</pubDate>
		<dc:creator>Activetuts+ Editor</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=9994</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>Fans of the Activetuts+ Facebook page can now access a new bonus tutorial &#8211; in this month&#8217;s Facebook Fan Bonus, you&#8217;ll learn how to remove the background color from a sprite sheet using AS3, and blit the result to a&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/172896/october-facebook-fan-bonus-now-available.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>A top 10 list of the new features in Flash Pro CS5.5</title>
		<link>http://workflowFlash.com/171562/a-top-10-list-of-the-new-features-in-flash-pro-cs5-5.php</link>
		<comments>http://workflowFlash.com/171562/a-top-10-list-of-the-new-features-in-flash-pro-cs5-5.php#comments</comments>
		<pubDate>Wed, 12 Oct 2011 23:16:50 +0000</pubDate>
		<dc:creator>Jay Armstrong</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=e56ba2df5bdd0b19e3124348a813dab2</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Peachpit author Brian Wood has a new article detailing his favorite new features in Flash CS5.5. His top 10 include things like: Copy and Paste Layers Scale content when changing the stage size Export vector as bitmap Convert vector to&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/171562/a-top-10-list-of-the-new-features-in-flash-pro-cs5-5.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>AIR Native Extensions, ByteArray, and BitmapData</title>
		<link>http://workflowFlash.com/171111/air-native-extensions-bytearray-and-bitmapdata.php</link>
		<comments>http://workflowFlash.com/171111/air-native-extensions-bytearray-and-bitmapdata.php#comments</comments>
		<pubDate>Fri, 07 Oct 2011 23:14:32 +0000</pubDate>
		<dc:creator>Pursuit of Simplicity</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=e28671a0bec302a710a8e8bff798cfda</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>The new-to-AIR 3 native extensions capability includes not only a general-purpose API for manipulating ActionScript objects from native code, but also fast-path APIs that allow direct access to ByteArray and BitmapData objects. Using these APIs, native code can get direct&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/171111/air-native-extensions-bytearray-and-bitmapdata.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Blocks Logo</title>
		<link>http://workflowFlash.com/170935/blocks-logo.php</link>
		<comments>http://workflowFlash.com/170935/blocks-logo.php#comments</comments>
		<pubDate>Sat, 01 Oct 2011 21:00:00 +0000</pubDate>
		<dc:creator>patrickjansendesign</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Components & Templates]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=9bad3ac89ffa8839a8b7ba369a2826ff</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6003.png" width="20" height="20" alt="Components &amp; Templates" title="Components &amp; Templates" /><br/>is a customizable logo animation which creates a logo from rotating 3D blocks. You can use any (non/-transparent) PNG, JPG or GIF picture. The animation will extract the colors from the bitmap and color&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/170935/blocks-logo.php/feed</wfw:commentRss>
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