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Starling goodies round-up: Starling Assets Management Starling…
Starling goodies round-up: Starling Assets Management Starling and fast ByteArrays: worth the trouble? GameBuilder Engine Supports 2D GPU Rendering via Starling Starling AIR 3.6 Sprite Animation Sample SoftBody with Nape, Starling and VertexShader Touchable transparent Starling textures without breaking the… Read More |
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Adobe AIR Native Extensions round-up: AirNativeiOS-Bluetooth (+…
Adobe AIR Native Extensions round-up: AirNativeiOS-Bluetooth (+ video ) Returning Data from an Android Native Extension iOS 6.x Microphone fix for UIWebView and VideoPlayer ANE Receive NFC data in an Adobe AIR Android app Amazon Adds Free Adobe AIR Native… Read More |
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Flash Player 11 & Stage3D developer tips round-up: Unity…
Flash Player 11 & Stage3D developer tips round-up: Unity 3.5.3 to Flash export, overview AGAL write mask AS3ATF - AS3 Library to read, write and inspect Adobe Texture Format Using New Flash Player Features Minko: JointsDebugController Example Minko: New feature… Read More |
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Flash player 11.4 & AIR 3.4 new features
Some of the exiting new features added in Adobe Flash Player 11.4 and Adobe AIR 3.4, with some of the existing issues has been fixed. We have detailed the new features added in Flash player and AIR. Flash player &… Read More |
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Introducing Flash Player 11.4/AIR 3.4…
Introducing Flash Player 11.4/AIR 3.4 beta! Features: ActionScript Workers Increased GPU reach (Stage3D constrained mode) Stage3D frameworks and constrained mode Compressed texture with alpha support StageVideo.attachCamera Camera.copyToByteArray/Camera.copyToVector LZMA runtime compression/decompression on ByteArray AIR iOS Push Notifications AIR direct deployment (without… Read More |
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ActionScript Concurrency: A Graphic Novel
Thibault Imbert Lets the Cat Out of the Bag In a recent post I tweeted on Thibault Imbert’s post at ByteArray.org about a sneak preview of Adobe’s strategy with ActionScript Workers for concurrency. Some of you may have read it,… Read More |
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ActionScript Concurrency: A Graphic Novel
Thibault Imbert Lets the Cat Out of the Bag… Recently I tweeted Thibault Imbert’s post at ByteArray.org about a sneak preview of Adobe’s strategy with ActionScript Workers for concurrency. Some of you may have read it, and I thought I’d Read More |
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Multithreading is finally coming to Flash (sneak peek) [ More at…
Multithreading is finally coming to Flash (sneak peek) [ More at Bytearray.org ]… Read More |
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Adobe roadmap for the Flash runtimes (2012-02-22) Flash Player…
Adobe roadmap for the Flash runtimes (2012-02-22) Flash Player “Cyril” Following the Flash Player 11.2 release, Adobe plans to do another release, code-named “Cyril”, which is targeted for a release in the second quarter of 2012. This release focuses on… Read More |
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Render an MP3 Audio Spectrum in Flash With computeSpectrum()
In this tutorial, I’ll teach you how to create a visual representation of a sound file’s audio spectrum, using Flash’s SoundMixer.computeSpectrum method. We’ll use four classes for this effect: Sound, SoundChannel, SoundMixer, and ByteArray. I’ll explain each classes as we… Read More |
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Introducing Starling – a free book from O’Reilly
O’Reilly has just released a free book on the Starling Framework written by Thibault Imbert. This is essentially an updated and enhanced version of the getting started PDF that he wrote around the time of the release. Here is the… Read More |
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Export data to Excel from spark DataGrid
Export to Excel method adapted to spark DataGrid using formatters: package es.util { import com.as3xls.xls.ExcelFile; import com.as3xls.xls.Sheet; import flash.errors.IllegalOperationError; import flash.net.FileReference; import flash.utils.ByteArray; import mx.controls.dataGridClasses.DataGridListData; import spark.components.DataGrid; import spark.components.gridClasses.GridColumn; public class FlexToExcel { public function FlexToExcel() { throw new IllegalOperationError… Read More |
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AIR Native Extensions, ByteArray, and BitmapData
The new-to-AIR 3 native extensions capability includes not only a general-purpose API for manipulating ActionScript objects from native code, but also fast-path APIs that allow direct access to ByteArray and BitmapData objects. Using these APIs, native code can get direct… Read More |
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Export data to Excel from spark DataGrid
Export to Excel method adapted to spark DataGrid using formatters: package es.util { import com.as3xls.xls.ExcelFile; import com.as3xls.xls.Sheet; import flash.errors.IllegalOperationError; import flash.net.FileReference; import flash.utils.ByteArray; import mx.controls.dataGridClasses.DataGridListData; import spark.components.DataGrid; import spark.components.gridClasses.GridColumn; public class FlexToExcel { public function FlexToExcel() { throw new IllegalOperationError… Read More |
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Introduction to ByteArray
In this introduction, we'll use the ByteArray class to take a native AS3 object and encode it to a string that could be saved to a server for later recovery, then decode it later.Category:Flash Actionscripting TutorialsAuthor:… KingDog Read More |
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Introduction to ByteArray
ByteArray is an extremely powerful Class that can be used for many things related to data manipulation, including (but not limited to) saving game data online, encrypting data, compressing data, and converting a BitmapData object to a PNG or JPG… Read More |
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Create a Basic Drawing Application in Flash
Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in August, 2009.… In this tutorial, we’ll create a Drawing Application with basic functions and an easy to Read More |
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