<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Workflow: Flash&#187; Search Results    bytearray</title>
	<atom:link href="http://workflowFlash.com/search/bytearray/feed/rss2/" rel="self" type="application/rss+xml" />
	<link>http://workflowFlash.com</link>
	<description>The top Flash, ActionScript, Flex, and AIR resources and tutorials, where you can find them!</description>
	<lastBuildDate>Tue, 21 May 2013 01:17:20 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Starling goodies round-up: Starling Assets Management Starling&#8230;</title>
		<link>http://workflowFlash.com/192056/starling-goodies-round-up-starling-assets-management-starling.php</link>
		<comments>http://workflowFlash.com/192056/starling-goodies-round-up-starling-assets-management-starling.php#comments</comments>
		<pubDate>Tue, 23 Apr 2013 11:21:45 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=fe67e43e1e7f4faa2ff66239dcfd001e</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Starling goodies round-up: Starling Assets Management Starling and fast ByteArrays: worth the trouble? GameBuilder Engine Supports 2D GPU Rendering via Starling Starling AIR 3.6 Sprite Animation Sample SoftBody with Nape, Starling and VertexShader Touchable transparent Starling textures without breaking the&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/192056/starling-goodies-round-up-starling-assets-management-starling.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
		</item>
		<item>
		<title>Adobe AIR Native Extensions round-up: AirNativeiOS-Bluetooth (+&#8230;</title>
		<link>http://workflowFlash.com/191055/adobe-air-native-extensions-round-up-airnativeios-bluetooth.php</link>
		<comments>http://workflowFlash.com/191055/adobe-air-native-extensions-round-up-airnativeios-bluetooth.php#comments</comments>
		<pubDate>Mon, 04 Feb 2013 09:43:18 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=eb832efaae95b5b1ec663e0a358cb1a1</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Adobe AIR Native Extensions round-up: AirNativeiOS-Bluetooth (+ video ) Returning Data from an Android Native Extension iOS 6.x Microphone fix for UIWebView and VideoPlayer ANE Receive NFC data in an Adobe AIR Android app Amazon Adds Free Adobe AIR Native&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/191055/adobe-air-native-extensions-round-up-airnativeios-bluetooth.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
		</item>
		<item>
		<title>Flash Player 11 &amp; Stage3D developer tips round-up: Unity&#8230;</title>
		<link>http://workflowFlash.com/188436/flash-player-11-stage3d-developer-tips-round-up-unity.php</link>
		<comments>http://workflowFlash.com/188436/flash-player-11-stage3d-developer-tips-round-up-unity.php#comments</comments>
		<pubDate>Thu, 04 Oct 2012 11:24:33 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=54304c7f91149e94bcbc79786ccd51ed</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Flash Player 11 &#038; Stage3D developer tips round-up: Unity 3.5.3 to Flash export, overview AGAL write mask AS3ATF - AS3 Library to read, write and inspect Adobe Texture Format Using New Flash Player Features Minko: JointsDebugController Example Minko: New feature&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/188436/flash-player-11-stage3d-developer-tips-round-up-unity.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash player 11.4 &amp; AIR 3.4 new features</title>
		<link>http://workflowFlash.com/188171/flash-player-11-4-air-3-4-new-features.php</link>
		<comments>http://workflowFlash.com/188171/flash-player-11-4-air-3-4-new-features.php#comments</comments>
		<pubDate>Wed, 29 Aug 2012 09:24:09 +0000</pubDate>
		<dc:creator>Designscripting</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=21e9466c1dd9ead7c22f70ea96f1a2d8</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Some of the exiting new features added in Adobe Flash Player 11.4 and Adobe AIR 3.4, with some of the existing issues has been fixed. We have detailed the new features added in Flash player and AIR. Flash player &#038;&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/188171/flash-player-11-4-air-3-4-new-features.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing Flash Player 11.4/AIR 3.4&#8230;</title>
		<link>http://workflowFlash.com/187516/introducing-flash-player-11-4air-3-4.php</link>
		<comments>http://workflowFlash.com/187516/introducing-flash-player-11-4air-3-4.php#comments</comments>
		<pubDate>Tue, 17 Jul 2012 11:24:26 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=3f38646f5cf371c260e3840517cec8ff</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Introducing Flash Player 11.4/AIR 3.4 beta! Features: ActionScript Workers Increased GPU reach (Stage3D constrained mode) Stage3D frameworks and constrained mode Compressed texture with alpha support StageVideo.attachCamera Camera.copyToByteArray/Camera.copyToVector LZMA runtime compression/decompression on ByteArray AIR iOS Push Notifications AIR direct deployment (without&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/187516/introducing-flash-player-11-4air-3-4.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ActionScript Concurrency: A Graphic Novel</title>
		<link>http://workflowFlash.com/187228/actionscript-concurrency-a-graphic-novel-2.php</link>
		<comments>http://workflowFlash.com/187228/actionscript-concurrency-a-graphic-novel-2.php#comments</comments>
		<pubDate>Fri, 22 Jun 2012 15:27:02 +0000</pubDate>
		<dc:creator>ActionScript 3 Design Patterns</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=c299d7b209b74917f535567e8feca956</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Thibault Imbert Lets the Cat Out of the Bag In a recent post I tweeted on Thibault Imbert&#8217;s post at ByteArray.org about a sneak preview of Adobe&#8217;s strategy with ActionScript Workers for concurrency. Some of you may have read it,&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/187228/actionscript-concurrency-a-graphic-novel-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ActionScript Concurrency: A Graphic Novel</title>
		<link>http://workflowFlash.com/187205/actionscript-concurrency-a-graphic-novel.php</link>
		<comments>http://workflowFlash.com/187205/actionscript-concurrency-a-graphic-novel.php#comments</comments>
		<pubDate>Fri, 22 Jun 2012 15:02:26 +0000</pubDate>
		<dc:creator>William B. Sanders</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.as3dp.com/?p=6681</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/><strong>Thibault Imbert Lets the Cat Out of the Bag&#8230;</strong>
Recently I tweeted Thibault Imbert&#8217;s post at ByteArray.org about a sneak preview of Adobe&#8217;s strategy with ActionScript Workers for concurrency. Some of you may have read it, and I thought I&#8217;d]]></description>
		<wfw:commentRss>http://workflowFlash.com/187205/actionscript-concurrency-a-graphic-novel.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
		</item>
		<item>
		<title>Multithreading is finally coming to Flash (sneak peek) [ More at&#8230;</title>
		<link>http://workflowFlash.com/187119/multithreading-is-finally-coming-to-flash-sneak-peek-more-at.php</link>
		<comments>http://workflowFlash.com/187119/multithreading-is-finally-coming-to-flash-sneak-peek-more-at.php#comments</comments>
		<pubDate>Sun, 17 Jun 2012 16:14:26 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=68a0644d59952f536413415a258ff4e3</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Multithreading is finally coming to Flash (sneak peek) [ More at Bytearray.org ]&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/187119/multithreading-is-finally-coming-to-flash-sneak-peek-more-at.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe roadmap for the Flash runtimes (2012-02-22) Flash Player&#8230;</title>
		<link>http://workflowFlash.com/182093/adobe-roadmap-for-the-flash-runtimes-2012-02-22-flash-player.php</link>
		<comments>http://workflowFlash.com/182093/adobe-roadmap-for-the-flash-runtimes-2012-02-22-flash-player.php#comments</comments>
		<pubDate>Wed, 22 Feb 2012 08:44:08 +0000</pubDate>
		<dc:creator>Flash Daily</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=fe45a80c1c65348d7ddde01777aeff8b</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Adobe roadmap for the Flash runtimes (2012-02-22) Flash Player “Cyril” Following the Flash Player 11.2 release, Adobe plans to do another release, code-named “Cyril”, which is targeted for a release in the second quarter of 2012. This release focuses on&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/182093/adobe-roadmap-for-the-flash-runtimes-2012-02-22-flash-player.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Render an MP3 Audio Spectrum in Flash With computeSpectrum()</title>
		<link>http://workflowFlash.com/179149/render-an-mp3-audio-spectrum-in-flash-with-computespectrum.php</link>
		<comments>http://workflowFlash.com/179149/render-an-mp3-audio-spectrum-in-flash-with-computespectrum.php#comments</comments>
		<pubDate>Tue, 07 Feb 2012 17:00:04 +0000</pubDate>
		<dc:creator>Amila Prabhath Senadheera</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=10808</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>In this tutorial, I&#8217;ll teach you how to create a visual representation of a sound file&#8217;s audio spectrum, using Flash&#8217;s SoundMixer.computeSpectrum method. We&#8217;ll use four classes for this effect: Sound, SoundChannel, SoundMixer, and ByteArray. I&#8217;ll explain each classes as we&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/179149/render-an-mp3-audio-spectrum-in-flash-with-computespectrum.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing Starling – a free book from O’Reilly</title>
		<link>http://workflowFlash.com/177261/introducing-starling-%e2%80%93-a-free-book-from-o%e2%80%99reilly.php</link>
		<comments>http://workflowFlash.com/177261/introducing-starling-%e2%80%93-a-free-book-from-o%e2%80%99reilly.php#comments</comments>
		<pubDate>Fri, 13 Jan 2012 23:46:47 +0000</pubDate>
		<dc:creator>Lee Brimelow</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://www.leebrimelow.com/?p=3225</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>O&#8217;Reilly has just released a free book on the Starling Framework written by Thibault Imbert. This is essentially an updated and enhanced version of the getting started PDF that he wrote around the time of the release. Here is the&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/177261/introducing-starling-%e2%80%93-a-free-book-from-o%e2%80%99reilly.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Export data to Excel from spark DataGrid</title>
		<link>http://workflowFlash.com/173785/export-data-to-excel-from-spark-datagrid-2.php</link>
		<comments>http://workflowFlash.com/173785/export-data-to-excel-from-spark-datagrid-2.php#comments</comments>
		<pubDate>Sun, 06 Nov 2011 16:31:52 +0000</pubDate>
		<dc:creator>Arcadio Carballares Martín</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=a24325aee70e88cc2a1256678508200c</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Export to Excel method adapted to spark DataGrid using formatters: package es.util { import com.as3xls.xls.ExcelFile; import com.as3xls.xls.Sheet; import flash.errors.IllegalOperationError; import flash.net.FileReference; import flash.utils.ByteArray; import mx.controls.dataGridClasses.DataGridListData; import spark.components.DataGrid; import spark.components.gridClasses.GridColumn; public class FlexToExcel { public function FlexToExcel() { throw new IllegalOperationError&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/173785/export-data-to-excel-from-spark-datagrid-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AIR Native Extensions, ByteArray, and BitmapData</title>
		<link>http://workflowFlash.com/171111/air-native-extensions-bytearray-and-bitmapdata.php</link>
		<comments>http://workflowFlash.com/171111/air-native-extensions-bytearray-and-bitmapdata.php#comments</comments>
		<pubDate>Fri, 07 Oct 2011 23:14:32 +0000</pubDate>
		<dc:creator>Pursuit of Simplicity</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=e28671a0bec302a710a8e8bff798cfda</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>The new-to-AIR 3 native extensions capability includes not only a general-purpose API for manipulating ActionScript objects from native code, but also fast-path APIs that allow direct access to ByteArray and BitmapData objects. Using these APIs, native code can get direct&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/171111/air-native-extensions-bytearray-and-bitmapdata.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Export data to Excel from spark DataGrid</title>
		<link>http://workflowFlash.com/171101/export-data-to-excel-from-spark-datagrid.php</link>
		<comments>http://workflowFlash.com/171101/export-data-to-excel-from-spark-datagrid.php#comments</comments>
		<pubDate>Fri, 07 Oct 2011 15:35:24 +0000</pubDate>
		<dc:creator>Arcadio Carballares Martín</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[extNewsletterCB]]></category>

		<guid isPermaLink="false">http://workflowFlash.com/?guid=e266cddf2bfe9d4ac74fc4aac71377d8</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Export to Excel method adapted to spark DataGrid using formatters: package es.util { import com.as3xls.xls.ExcelFile; import com.as3xls.xls.Sheet; import flash.errors.IllegalOperationError; import flash.net.FileReference; import flash.utils.ByteArray; import mx.controls.dataGridClasses.DataGridListData; import spark.components.DataGrid; import spark.components.gridClasses.GridColumn; public class FlexToExcel { public function FlexToExcel() { throw new IllegalOperationError&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/171101/export-data-to-excel-from-spark-datagrid.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introduction to ByteArray</title>
		<link>http://workflowFlash.com/168610/introduction-to-bytearray-2.php</link>
		<comments>http://workflowFlash.com/168610/introduction-to-bytearray-2.php#comments</comments>
		<pubDate>Fri, 15 Jul 2011 00:00:00 +0000</pubDate>
		<dc:creator>Flash PerfectionLast Added Tutorials</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.flashperfection.com/tutorials/Introduction-to-ByteArray-62600.html</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>In this introduction, we'll use the ByteArray class to take a native 
AS3 object and encode it to a string that could be saved to a server for 
later recovery, then decode it later.<strong>Category:</strong>Flash Actionscripting Tutorials<strong>Author:&#8230;</strong> KingDog]]></description>
		<wfw:commentRss>http://workflowFlash.com/168610/introduction-to-bytearray-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introduction to ByteArray</title>
		<link>http://workflowFlash.com/165064/introduction-to-bytearray.php</link>
		<comments>http://workflowFlash.com/165064/introduction-to-bytearray.php#comments</comments>
		<pubDate>Tue, 28 Jun 2011 11:00:46 +0000</pubDate>
		<dc:creator>Taufik Chowi</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=8925</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>ByteArray is an extremely powerful Class that can be used for many things related to data manipulation, including (but not limited to) saving game data online, encrypting data, compressing data, and converting a BitmapData object to a PNG or JPG&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/165064/introduction-to-bytearray.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create a Basic Drawing Application in Flash</title>
		<link>http://workflowFlash.com/96354/create-a-basic-drawing-application-in-flash.php</link>
		<comments>http://workflowFlash.com/96354/create-a-basic-drawing-application-in-flash.php#comments</comments>
		<pubDate>Thu, 14 Apr 2011 23:00:40 +0000</pubDate>
		<dc:creator>Carlos Yanez</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://flash.tutsplus.com/?p=1627</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/><strong>Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in August, 2009.&#8230;</strong>
In this tutorial, we&#8217;ll create a Drawing Application with basic functions and an easy to]]></description>
		<wfw:commentRss>http://workflowFlash.com/96354/create-a-basic-drawing-application-in-flash.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alchemy Series Part 4: D is for Data Manipulation</title>
		<link>http://workflowFlash.com/66515/alchemy-series-part-4-d-is-for-data-manipulation.php</link>
		<comments>http://workflowFlash.com/66515/alchemy-series-part-4-d-is-for-data-manipulation.php#comments</comments>
		<pubDate>Wed, 16 Mar 2011 15:14:49 +0000</pubDate>
		<dc:creator>Hook Labs</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://AFC2D05158966771670102029FE64693</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>This week, in Part 4 of our Alchemy Series we are exploring Data Management and Manipulation from Flash to C and back. We cover keeping state inside of Alchemy code, as well as dealing with ByteArrays as File Streams and&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/66515/alchemy-series-part-4-d-is-for-data-manipulation.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing M2D – GPU accelerated 2D framework for Flash ‘Molehill’ API</title>
		<link>http://workflowFlash.com/65396/introducing-m2d-%e2%80%93-gpu-accelerated-2d-framework-for-flash-%e2%80%98molehill%e2%80%99-api.php</link>
		<comments>http://workflowFlash.com/65396/introducing-m2d-%e2%80%93-gpu-accelerated-2d-framework-for-flash-%e2%80%98molehill%e2%80%99-api.php#comments</comments>
		<pubDate>Wed, 09 Mar 2011 11:15:13 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2100</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Update 3/24/2011: The framework source update and optimization &#8211; read more here (*Ely Greenfield blog)
I am pretty sure that most of you are familiar with &#8216;Molehill&#8217; &#8211; the new 3D API for Flash Player that enables GPU acceleration. Some&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/65396/introducing-m2d-%e2%80%93-gpu-accelerated-2d-framework-for-flash-%e2%80%98molehill%e2%80%99-api.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tip: Displaying a 3D Model With Papervision3D</title>
		<link>http://workflowFlash.com/62999/quick-tip-displaying-a-3d-model-with-papervision3d.php</link>
		<comments>http://workflowFlash.com/62999/quick-tip-displaying-a-3d-model-with-papervision3d.php#comments</comments>
		<pubDate>Wed, 16 Feb 2011 11:00:44 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=7557</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>In this Quick Tip we&#8217;ll take a look at how to embed and display a 3D model in Flash, using Papervision3D.


Final Result Preview
Let&#8217;s take a look at the final result we will be working towards:




Introduction
To use&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/62999/quick-tip-displaying-a-3d-model-with-papervision3d.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Protect Your Flash Files From Decompilers by Using Encryption</title>
		<link>http://workflowFlash.com/5223/protect-your-flash-files-from-decompilers-by-using-encryption.php</link>
		<comments>http://workflowFlash.com/5223/protect-your-flash-files-from-decompilers-by-using-encryption.php#comments</comments>
		<pubDate>Fri, 11 Feb 2011 11:00:22 +0000</pubDate>
		<dc:creator>Nikita Leshenko</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=3115</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/><strong>
Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in February, 2010.
&#8230;</strong>
In this tutorial I will demonstrate a technique I use to protect code and assets]]></description>
		<wfw:commentRss>http://workflowFlash.com/5223/protect-your-flash-files-from-decompilers-by-using-encryption.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PixelBender Filters Part 2</title>
		<link>http://workflowFlash.com/59156/pixelbender-filters-part-2.php</link>
		<comments>http://workflowFlash.com/59156/pixelbender-filters-part-2.php#comments</comments>
		<pubDate>Fri, 28 Jan 2011 17:28:04 +0000</pubDate>
		<dc:creator>Lee Burrows</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://B08A7939C17C789A8AF469995046D0AB</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>In part 1 we used PixelBender to create a custom filter. Now we can use it in Flash in the same way as any of the built-in filters. Here is our custom filter in action: {PixelBenderFiltersExample2; move mouse to set&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/59156/pixelbender-filters-part-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Flash Gaming Summit Is Going To Rule!</title>
		<link>http://workflowFlash.com/59073/the-flash-gaming-summit-is-going-to-rule.php</link>
		<comments>http://workflowFlash.com/59073/the-flash-gaming-summit-is-going-to-rule.php#comments</comments>
		<pubDate>Fri, 28 Jan 2011 03:34:55 +0000</pubDate>
		<dc:creator>Lee Brimelow</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blog.theflashblog.com/?p=2558</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>I&#8217;m really excited to be attending and speaking at my very first Flash Gaming Summit. I have heard nothing but good things about this conference and I can&#8217;t wait to see what the Flash gaming community has in store. I&#8217;m&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/59073/the-flash-gaming-summit-is-going-to-rule.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Supercharge your ByteArray operations using Azoth</title>
		<link>http://workflowFlash.com/56845/supercharge-your-bytearray-operations-using-azoth.php</link>
		<comments>http://workflowFlash.com/56845/supercharge-your-bytearray-operations-using-azoth.php#comments</comments>
		<pubDate>Tue, 11 Jan 2011 19:52:09 +0000</pubDate>
		<dc:creator>multimediacollege blog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://E71CABBAFE46000003143AF054AB6477</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>I recently came across an interesting use of Adobe&#8217;s Alchemy technology. Basically what Alchemy allows you to do is run compiled c/c++ code inside of the ActionScript Virtual Machine. This in turn allows you to implement low-level optimizations that can&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/56845/supercharge-your-bytearray-operations-using-azoth.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Molehill FAQ Video with Thibault Imbert</title>
		<link>http://workflowFlash.com/54517/molehill-faq-video-with-thibault-imbert.php</link>
		<comments>http://workflowFlash.com/54517/molehill-faq-video-with-thibault-imbert.php#comments</comments>
		<pubDate>Thu, 23 Dec 2010 06:08:25 +0000</pubDate>
		<dc:creator>Lee Brimelow</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blog.theflashblog.com/?p=2468</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>Today I was in the Adobe San Francisco office and I shot a quick interview with Thibault Imbert with the aim of answering some of the most frequently asked questions relating to the new 3D API, codenamed Molehill. Hope you&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/54517/molehill-faq-video-with-thibault-imbert.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Control Your Computer with Your Brain Using ActionScript (API Update)</title>
		<link>http://workflowFlash.com/53978/control-your-computer-with-your-brain-using-actionscript-api-update.php</link>
		<comments>http://workflowFlash.com/53978/control-your-computer-with-your-brain-using-actionscript-api-update.php#comments</comments>
		<pubDate>Sun, 19 Dec 2010 15:42:46 +0000</pubDate>
		<dc:creator>SeanTheFlashGuy: Blog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://788D8C31AD75BD6B9474F6E12EF34594</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Last year the first version of the NeuroSky MindSet Brain Computer Interface ActionScript 3.0 API was released. This is an open source API that&#8217;s freely available. The API simplifies the process of working with lower level Socket and ByteArray objects.&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/53978/control-your-computer-with-your-brain-using-actionscript-api-update.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tip: Creating a Snapshot Tool in Flash</title>
		<link>http://workflowFlash.com/53056/quick-tip-creating-a-snapshot-tool-in-flash.php</link>
		<comments>http://workflowFlash.com/53056/quick-tip-creating-a-snapshot-tool-in-flash.php#comments</comments>
		<pubDate>Mon, 13 Dec 2010 11:00:32 +0000</pubDate>
		<dc:creator>Alexander Rindo</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=6627</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>In this Quick Tip, I&#8217;ll show you how to create a Shapshot Tool that copies part of the stage and saves the result as a PNG image. 


Final Result Preview
This is the final result. Just click the stage and&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/53056/quick-tip-creating-a-snapshot-tool-in-flash.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>To everything, turn turn</title>
		<link>http://workflowFlash.com/48980/to-everything-turn-turn.php</link>
		<comments>http://workflowFlash.com/48980/to-everything-turn-turn.php#comments</comments>
		<pubDate>Tue, 16 Nov 2010 20:48:19 +0000</pubDate>
		<dc:creator>chuckstar.com/blog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://1338D5CCEFC14C2E988DF23674729AC6</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>While investigating page turning options for potential projects, I came across these impressive examples. One uses Flash and the other is done with HTML5. Flash, based on work by Didier Brun: &#160;&#160;http://www.bytearray.org/?p=77 &#160;&#160;http://www.didierbrun.com/foxaweb/demos/as3/pageflip/PageFlip.swf&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/48980/to-everything-turn-turn.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash gets GPU-accelerated 3D! MAX Racer with P2P multiplayer</title>
		<link>http://workflowFlash.com/45017/flash-gets-gpu-accelerated-3d-max-racer-with-p2p-multiplayer.php</link>
		<comments>http://workflowFlash.com/45017/flash-gets-gpu-accelerated-3d-max-racer-with-p2p-multiplayer.php#comments</comments>
		<pubDate>Mon, 25 Oct 2010 22:30:53 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=1964</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/><strong>The revolution is here and the world is never be the same!&#8230;</strong>
Last couple months were just exciting like never before. We&#8217;ve been working with guys from Alternativa Platform and Mythos Labs on 3D racing demo with realtime multiplayer over]]></description>
		<wfw:commentRss>http://workflowFlash.com/45017/flash-gets-gpu-accelerated-3d-max-racer-with-p2p-multiplayer.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Winners of the Summer AIR Mobile Contest (CZ/SK)</title>
		<link>http://workflowFlash.com/44228/winners-of-the-summer-air-mobile-contest-czsk.php</link>
		<comments>http://workflowFlash.com/44228/winners-of-the-summer-air-mobile-contest-czsk.php#comments</comments>
		<pubDate>Thu, 21 Oct 2010 09:04:40 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=1920</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>I am proud to announce winners of the Czech/Slovak Summer AIR Mobile Contest 2010 and I have to say, I was amazed by the talent and passion guys put into development.
Prizes were 2x Google Nexus One, 1x CS5 Web&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/44228/winners-of-the-summer-air-mobile-contest-czsk.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create a Useful Audio Recorder App in ActionScript 3</title>
		<link>http://workflowFlash.com/44069/create-a-useful-audio-recorder-app-in-actionscript-3.php</link>
		<comments>http://workflowFlash.com/44069/create-a-useful-audio-recorder-app-in-actionscript-3.php#comments</comments>
		<pubDate>Wed, 20 Oct 2010 11:00:43 +0000</pubDate>
		<dc:creator>Carlos Yanez</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=5836</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>In this tutorial, we&#8217;ll learn how to develop a useful and attractive Audio Recorder application using Thibault Imbert&#8216;s MicRecorder class. Read on to find out more!


Final Result Preview
Let&#8217;s take a look at the final result we will be&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/44069/create-a-useful-audio-recorder-app-in-actionscript-3.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Byte Array to BitmapData and BitmapData to Byte array in Flex 3.</title>
		<link>http://workflowFlash.com/43264/byte-array-to-bitmapdata-and-bitmapdata-to-byte-array-in-flex-3.php</link>
		<comments>http://workflowFlash.com/43264/byte-array-to-bitmapdata-and-bitmapdata-to-byte-array-in-flex-3.php#comments</comments>
		<pubDate>Thu, 14 Oct 2010 21:44:25 +0000</pubDate>
		<dc:creator>BTA Flexing</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://A639EA0564A276809C305CF94F6E36C1</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>In the code below I am initially getting the byte array of my canvas with the increased size. Converting it into Bitmap data.And again converting that Bitmap data into ByteArray. So that you can use the particular step which one&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/43264/byte-array-to-bitmapdata-and-bitmapdata-to-byte-array-in-flex-3.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Export to Excel DataGrid data</title>
		<link>http://workflowFlash.com/42274/export-to-excel-datagrid-data.php</link>
		<comments>http://workflowFlash.com/42274/export-to-excel-datagrid-data.php#comments</comments>
		<pubDate>Sat, 09 Oct 2010 13:39:07 +0000</pubDate>
		<dc:creator>Arcadio Carballares Martín</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://DF2AB7E769CC5ABEDCCAEAA5854F9D8D</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Example of using as3xls library to export flex data into Excel file (o csv). This implementation for DataGrid allow using complex data in a DataGridColumn as LabelFunction o ItemRenderer: package com { import com.as3xls.xls.ExcelFile; import com.as3xls.xls.Sheet; import controls.DateRenderer; import flash.errors.IllegalOperationError;&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/42274/export-to-excel-datagrid-data.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AIR, Android and the microphone</title>
		<link>http://workflowFlash.com/30743/air-android-and-the-microphone.php</link>
		<comments>http://workflowFlash.com/30743/air-android-and-the-microphone.php#comments</comments>
		<pubDate>Thu, 19 Aug 2010 11:09:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.riagora.com/?p=349</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>After having played with my phone&#8217;s camera in a previous post, I&#8217;d like to share with you a new experiment based on the microphone. My teammates already posted amazing applications using Adobe AIR 2.5 on Android and the new microphone&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/30743/air-android-and-the-microphone.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MovieClip Reconstruction with the SharedObject Class</title>
		<link>http://workflowFlash.com/30746/movieclip-reconstruction-with-the-sharedobject-class.php</link>
		<comments>http://workflowFlash.com/30746/movieclip-reconstruction-with-the-sharedobject-class.php#comments</comments>
		<pubDate>Thu, 19 Aug 2010 11:00:06 +0000</pubDate>
		<dc:creator>Hamed Nilforoshan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=4934</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>During this tutorial, we will learn how to implement the SharedObject class. We&#8217;ll store all the essential data of a MovieClip locally, then reload it next time the application is opened!
<strong>We found this awesome author thanks to FlashGameLicense.com, the &#8230;</strong>]]></description>
		<wfw:commentRss>http://workflowFlash.com/30746/movieclip-reconstruction-with-the-sharedobject-class.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 Base64 and Base16 decoder/encoder</title>
		<link>http://workflowFlash.com/30364/as3-base64-and-base16-decoderencoder.php</link>
		<comments>http://workflowFlash.com/30364/as3-base64-and-base16-decoderencoder.php#comments</comments>
		<pubDate>Wed, 18 Aug 2010 00:05:03 +0000</pubDate>
		<dc:creator>funciton</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://BC2A617BB1BE6A318F3242A4AF0B36B2</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Here are a couple of ActionScript 3 util classes for Base64 and Base16 encoding/decoding.I didn't use ByteArray on them as i think it is not needed.Base16 is very useful for tiny uids (used by tinyurl, and others.)Here is an example&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/30364/as3-base64-and-base16-decoderencoder.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hardware Decoding supported in Mac by the new Flash Player</title>
		<link>http://workflowFlash.com/29085/hardware-decoding-supported-in-mac-by-the-new-flash-player.php</link>
		<comments>http://workflowFlash.com/29085/hardware-decoding-supported-in-mac-by-the-new-flash-player.php#comments</comments>
		<pubDate>Wed, 11 Aug 2010 05:27:27 +0000</pubDate>
		<dc:creator>Flash Enabled</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://185CDB18A53DDB68712A9E25AFB16352</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>According to the news from ByteArray, the new release of Flash Player supporting Hardware H264 decoding in Mac. Now, you can have smooth HD video playback with your Mac. We just pushed a few minutes ago a new version of&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/29085/hardware-decoding-supported-in-mac-by-the-new-flash-player.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sending Multibyte Numbers from ActionScript to Arduino</title>
		<link>http://workflowFlash.com/27308/sending-multibyte-numbers-from-actionscript-to-arduino.php</link>
		<comments>http://workflowFlash.com/27308/sending-multibyte-numbers-from-actionscript-to-arduino.php#comments</comments>
		<pubDate>Mon, 02 Aug 2010 06:03:25 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=2152</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>If you follow me on twitter, then you have probably noticed that I have been learning about Flash, physical computing and electronics lately. I started out working with Phidgets, and have recently begun working with the Arduino (Ill write up&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/27308/sending-multibyte-numbers-from-actionscript-to-arduino.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video-on-Demand over P2P in Flash Player 10.1 with Object Replication</title>
		<link>http://workflowFlash.com/30565/video-on-demand-over-p2p-in-flash-player-10-1-with-object-replication.php</link>
		<comments>http://workflowFlash.com/30565/video-on-demand-over-p2p-in-flash-player-10-1-with-object-replication.php#comments</comments>
		<pubDate>Wed, 28 Jul 2010 17:56:19 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=1727</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>In the previous tutorial File Sharing over P2P in Flash Player 10.1 with Object Replication we went through the Object Replication basics. And you can see that the Receiver is requesting packets one by one. That&#8217;s not suitable for the&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/30565/video-on-demand-over-p2p-in-flash-player-10-1-with-object-replication.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3: QuickHint: Convert BitmapData to ByteArray</title>
		<link>http://workflowFlash.com/24616/as3-quickhint-convert-bitmapdata-to-bytearray.php</link>
		<comments>http://workflowFlash.com/24616/as3-quickhint-convert-bitmapdata-to-bytearray.php#comments</comments>
		<pubDate>Sat, 17 Jul 2010 01:32:34 +0000</pubDate>
		<dc:creator>blog.six4rty.ch</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://56DE35AE3AAC9C6DF8E35983ACE9C04F</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>While writing my next post, about Facebook and Flash development, I noticed that there is something in my post drafts that I haven&#8217;t published yet, so I changed it a bit and here you go. On one of my last&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/24616/as3-quickhint-convert-bitmapdata-to-bytearray.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>File Sharing over P2P in Flash Player 10.1 with Object Replication</title>
		<link>http://workflowFlash.com/30567/file-sharing-over-p2p-in-flash-player-10-1-with-object-replication.php</link>
		<comments>http://workflowFlash.com/30567/file-sharing-over-p2p-in-flash-player-10-1-with-object-replication.php#comments</comments>
		<pubDate>Wed, 14 Jul 2010 19:29:02 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=1646</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Read also: Video-on-Demand over P2P in Flash Player 10.1 with Object Replication
Object Replication
Object Replication is the most lowest-level P2P access available in Flash Player 10.1 (followed by Multicast, Posting and Directed Routing). It basically enables you to send&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/30567/file-sharing-over-p2p-in-flash-player-10-1-with-object-replication.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Where’s my byte, dude??!</title>
		<link>http://workflowFlash.com/23649/where%e2%80%99s-my-byte-dude.php</link>
		<comments>http://workflowFlash.com/23649/where%e2%80%99s-my-byte-dude.php#comments</comments>
		<pubDate>Sat, 10 Jul 2010 11:29:11 +0000</pubDate>
		<dc:creator>Valentin Simonov's Flash Blog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://168B613FDE000AC604ED34D5623D811C</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>While working on his famous library blooddy stuck upon what appeared to be a flash bug. Sometimes an empty ByteArray is not THAT empty at all. Basically if you write something to it first you can get non-zero bytes in&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/23649/where%e2%80%99s-my-byte-dude.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>amf.js – A Pure JavaScript AMF Implementation</title>
		<link>http://workflowFlash.com/23181/amf-js-%e2%80%93-a-pure-javascript-amf-implementation.php</link>
		<comments>http://workflowFlash.com/23181/amf-js-%e2%80%93-a-pure-javascript-amf-implementation.php#comments</comments>
		<pubDate>Wed, 07 Jul 2010 15:39:28 +0000</pubDate>
		<dc:creator>jamesward.com</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://4153711C7D891A8421666D95C87993E8</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>I just finished the first version of a new pure JavaScript library for AMF. I&#8217;ve wanted to do this for a while but didn&#8217;t think it was possible since JavaScript doesn&#8217;t have a ByteArray. But then I came across this:&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/23181/amf-js-%e2%80%93-a-pure-javascript-amf-implementation.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Summer AIR Mobile Contest 2010 CZ/SK</title>
		<link>http://workflowFlash.com/30571/summer-air-mobile-contest-2010-czsk.php</link>
		<comments>http://workflowFlash.com/30571/summer-air-mobile-contest-2010-czsk.php#comments</comments>
		<pubDate>Tue, 06 Jul 2010 13:16:09 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=1608</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Adobe Czech Republic in cooperation with the youth conference JuniorInternet (by Together CZ) is opening an innovative contest for <em><strong>Czech and Slovak developers</strong></em> to celebrate mobile versions of Flash Player 10.1 and AIR for Android. <strong>Enter and win a Google &#8230;</strong>]]></description>
		<wfw:commentRss>http://workflowFlash.com/30571/summer-air-mobile-contest-2010-czsk.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OnDemand: Going Multiscreen with the Flash Platform</title>
		<link>http://workflowFlash.com/22999/ondemand-going-multiscreen-with-the-flash-platform.php</link>
		<comments>http://workflowFlash.com/22999/ondemand-going-multiscreen-with-the-flash-platform.php#comments</comments>
		<pubDate>Tue, 06 Jul 2010 03:32:41 +0000</pubDate>
		<dc:creator>Design Update</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://0B947DDC69AE78D868CBAE5053BC622A</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Last we I participated in the eSeminar series &#8220;Going Multiscreen with the Flash Platform&#8221;and some of the presentations have been recorded and assets uploaded.  All are worth watching, (especially Thibault&#8217;s on optimizing web content). Best Practices in Optimizing Web Content&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/22999/ondemand-going-multiscreen-with-the-flash-platform.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Innovation and Flash</title>
		<link>http://workflowFlash.com/18096/innovation-and-flash.php</link>
		<comments>http://workflowFlash.com/18096/innovation-and-flash.php#comments</comments>
		<pubDate>Wed, 02 Jun 2010 14:03:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.riagora.com/?p=216</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6007.png" width="20" height="20" alt="Flex" title="Flex" /><br/>Kai Koenig invited me to Webinale, the holistic web conference in Berlin. He wanted me to present innovative projects developed with the Adobe Flash Platform. It&#8217;s a quite easy task, as I believe that innovation is in the DNA of&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/18096/innovation-and-flash.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flex 4 / PHP Data-Centric Photo Transfers</title>
		<link>http://workflowFlash.com/17954/flex-4-php-data-centric-photo-transfers-2.php</link>
		<comments>http://workflowFlash.com/17954/flex-4-php-data-centric-photo-transfers-2.php#comments</comments>
		<pubDate>Tue, 01 Jun 2010 13:40:00 +0000</pubDate>
		<dc:creator>InsideRIA</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://AD1176DA917FB7A34028CD27B2DF2DA7</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Have you ever-wondered why you mostly see Flex client example code where the photo display galleries are rendered using the ActionScript 3 (AS 3) Loader.load (request:URLRequest, context:LoaderContext=null) class.method? There’s another way to render photos in a Flex client gallery using&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/17954/flex-4-php-data-centric-photo-transfers-2.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flex 4 / PHP Data-Centric Photo Transfers</title>
		<link>http://workflowFlash.com/17952/flex-4-php-data-centric-photo-transfers.php</link>
		<comments>http://workflowFlash.com/17952/flex-4-php-data-centric-photo-transfers.php#comments</comments>
		<pubDate>Tue, 01 Jun 2010 13:00:00 +0000</pubDate>
		<dc:creator>Pete Mackie</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Have you ever-wondered why you mostly see Flex client example code where the photo display galleries are rendered using the ActionScript 3 (AS 3) Loader.load (request:URLRequest, context:LoaderContext=null) class.method? There’s another way to render photos in a Flex client gallery using&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/17952/flex-4-php-data-centric-photo-transfers.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create a Snappy Snapshot App with Flash Builder 4</title>
		<link>http://workflowFlash.com/17004/create-a-snappy-snapshot-app-with-flash-builder-4.php</link>
		<comments>http://workflowFlash.com/17004/create-a-snappy-snapshot-app-with-flash-builder-4.php#comments</comments>
		<pubDate>Wed, 26 May 2010 11:00:39 +0000</pubDate>
		<dc:creator>Gustavo Scanferla</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://active.tutsplus.com/?p=3943</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6001.png" width="20" height="20" alt="Tutorials" title="Tutorials" /><br/>There are many sites where you can choose your profile image by taking a picture with your webcam, instead of uploading one. This tutorial will teach you how to take a picture and do whatever you want with it, using&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/17004/create-a-snappy-snapshot-app-with-flash-builder-4.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using BitmapSplit function with Tweener</title>
		<link>http://workflowFlash.com/16322/using-bitmapsplit-function-with-tweener.php</link>
		<comments>http://workflowFlash.com/16322/using-bitmapsplit-function-with-tweener.php#comments</comments>
		<pubDate>Sat, 22 May 2010 22:31:58 +0000</pubDate>
		<dc:creator>flanture2</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://859B1DCBD9ABCA5C25DBF8C5CA251EA0</guid>
		<description><![CDATA[<img src="http://workflowflash.com/wp-content/themes/wn_wfl/images//caticon20x20_6002.png" width="20" height="20" alt="News" title="News" /><br/>Few posts ago I introduced Dynamic Bitmap Split Function. This function allows you to split any Bitmap into any (reasonable) number of column and rows and use those parts separately.Here is one quick example of using this function together with&#8230;]]></description>
		<wfw:commentRss>http://workflowFlash.com/16322/using-bitmapsplit-function-with-tweener.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

 Served from: workflowflash.com @ 2013-05-21 03:49:54 by W3 Total Cache -->