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haxe.unit, the unit testing package bundled in Haxe std library
No sure if you know, there has been a minimal basic unit testing package, haxe.unit, bundled in the Haxe std library, since Haxe 1.02! Although its functionality is minimal, but it is enough for most of the projects and being… Read More |
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jQueryExtern 2.0.0-alpha.1
It took longer than expected, but jQueryExtern for Haxe 2.0.0-alpha.1 was released to haxelib! The cool parts: Supports jQuery version 1.9.1/2.0.0! Note that 2.0.0 has the same API of 1.9.1, but removed support of IE 6,7,8. jQueryExtern is now generated… Read More |
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jQueryExtern 2.0.0-alpha.1
It took longer than expected, but jQueryExtern for Haxe 2.0.0-alpha.1 was released to haxelib! The cool parts: Supports jQuery version 1.9.1/2.0.0! Note that 2.0.0 has the same API of 1.9.1, but removed support of IE 6,7,8. jQueryExtern is now generated… Read More |
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Multi platform fun
My life as Flashdeveloper changed. For some Flash is already dead since ages, but for me it's an important part of my fulltime job. In the meanwhile I start to like Haxe and will share some thoughts on Flash, and… Read More |
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Automated unit-testing for Haxe project using Travis-CI
What is Travis-CI? Travis-CI is “a hosted continuous integration service for the open source community”. It is tightly integrated with github, once we enabled its commit hook, whenever there is a new commit, or a pull request, on any branch,… Read More |
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hxml tricks every haxe user should know
Haxe projects usually are compiled with a hxml file, which basically contains compiler arguments. So most of the tricks I am going to show is actually compiler arguments tricks, which may also applicable to nmml file or IDE that does… Read More |
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Improving Haxe Syntax Highlighting Support of Pygments
3 months ago I have started to rewrite the Haxe laxer in Pygments, which is a syntax highlighter written in Python, used in both Github and Bitbucket. Pygments included initial Haxe support back in 2010, but sadly is not complete.… Read More |
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Porting from HTML5 to Haxe: the Whys and the Hows
: from qwok games: What follows is technical mumbo-jumbo for licensed geeks. Meanwhile, the rest of you could play our beta! :-) Technically, our game Together Alone has a bit of a weird history. “Normal” casual/web games usually start out… Read More |
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Can you create a podcast on Haxe?
on my personal blog, and occasionally on Flextras, I'll write up blog posts in response to user questions. This question just came in to our Flex Show account and I thought I'd do the same here: Hi Jeffry and John,… Read More |
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Can you create a podcast on Haxe?
on my personal blog, and occasionally on Flextras, I'll write up blog posts in response to user questions. This question just came in to our Flex Show account and I thought I'd do the same here: Hi Jeffry and John,… Read More |
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Open Mic. 10 min. Presentations Opportunity
At GAMES@CODAME we value audience interaction and encourage participation. Bring your laptop, device and your code or game to show your work. If interested please contact us. As part of this initiative, Raoul Duke, in our next event Aug. 1,… Read More |
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Open Mic. 10 min. presentations from the Audience
At GAMES@CODAME we value audience interaction and encourage participation. Bring your laptop, device and your code or game to show your work. If interested please contact us. As part of this initiative, Raoul Duke, in our next event Aug. 1,… Read More |
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Open Mic. 10 min. presentations from the Audience
At GAMES@CODAME we value audience interaction and encourage participation. Bring your laptop, device and your code or game to show your work. If interested please contact us. As part of this initiative, Raoul Duke, in our next event Aug. 1,… Read More |
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Stage3D developer tips #6: LG SmartTVs, Adobe AIR 3.0 and App…
Stage3D developer tips #6: LG SmartTVs, Adobe AIR 3.0 and App Test Adobe AIR 3.0 on TV (developer toolchain) ShiVa Flash: ActionScript 3 Interaction Minko 2 Developers Reference Camera orbit controller Flare3D 2.0 DDS2ATF - Tool for converting DDS files… Read More |
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Transitioning From Flash Platform to Android
Next week I’ll be speaking at the 107th meeting of FlashInTO. I will be presenting on how I made the transition away from the sinking Flash Platform and into the world of mobile through haXe and Android. In my blog… Read More |
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Speaking at WHYMCA about Haxe for Flash Platform developers
Hi Guys! I’ve a good announce to share with my followers, next 24-25 May in Bologna will take place WHYMCA a great mobile conference where I’ll be speaker with Piergiorgio Niero and we’ll talk about Haxe for Flash Platform developers.… Read More |
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Flash Toony prototype ported to Haxe
Julian Liebl show us how to port Flash Toony prototype with Haxe, ready to be compiled for any platform… Read More |
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