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Spinifex Group Tyree Energy Technology Building Biggest Adobe…

Spinifex Group Tyree Energy Technology Building Biggest Adobe AIR app ever? 12 Screen, 4 computers this is Tyree Showcase! This was a big one. 12 x 55inch screens working together across 4 machines. Also included in the setup… Read More

Air Kinect Technology

from Viktor Lajos on Vimeo.… Read More

Air Kinect Technology Experiment of Xbox Kinect on Mac/PC with…

Air Kinect Technology Experiment of Xbox Kinect on Mac/PC with Adobe Air technology… Read More

Stand-alone 3D game, using Microsoft Kinect We have produced 3D…

Stand-alone 3D game, using Microsoft Kinect We have produced 3D game content (3d models, animations, materials & textures) as well as developed complete game from ground-up, including Kinect data reading and interpretation for game-specific interaction. Challenge was to mix 2… Read More

The Motion Nexus platform empowers developers to build Kinect…

The Motion Nexus platform empowers developers to build Kinect applications in Adobe Flash that support local and cloud integration. Cloud integration enables multiple skeleton interactions from multiple remote users. Hghtlights for the v1.3 release: Simple and concise API for managing… Read More

Motion Nexus cloud platform for Kinect

Today is the private beta release of the Motion Nexus platform. The Motion Nexus platform empowers developers to build Kinect applications in Adobe Flash that support local and cloud integration. Cloud integration enablesmultipleskeleton interactions from multiple remote users.… Read More

Motion Nexus – “internet of physical activities”

Today is the private beta release of the Motion Nexus platform. The Motion Nexus platform empowers developers to build Kinect applications in Adobe Flash that support local and cloud integration. Cloud integration enablesmultipleskeleton interactions from multiple remote users.… Read More

Thrilling flash experiments fromDigifie.jp: Kinect +…

Thrilling flash experiments fromDigifie.jp: Kinect + Flash Processing OpenKinect with Flash Particle (Starling) AR.Drone in Flash Source code included!… Read More

PONK Experimental gaming installation which combines touchless…

PONK Experimental gaming installation which combines touchless and tangible gameplay. From the authors: The game is in fact powered by Flash (AIR 3.2), using a USB Kinect Camera input for object and motion detection (no touch-screen is used). PONK creates… Read More

AIRKinect 2.0 is here

We’re very happy to release AIRKinect 2.0 today! We’ve actually done a complete rewrite of the extension, both the native code and the actionscript API, to make it faster, more stable & easier to use in your projects. With our… Read More

Cool Stuff with the Flash Platform – 2/14/2012

OMFG! That is all I can say. I leave for a couple weeks, to attend the HTML5 Summit in Miami and a department offsite in San Jose, only to return to an enormous backlog of awesome posts from the Flash… Read More

Cool Stuff with the Flash Platform – 2/14/2012

OMFG! That is all I can say. I leave for a couple weeks, to attend the HTML5 Summit in Miami and a department offsite in San Jose, only to return to an enormous backlog of awesome posts from the Flash… Read More

Kinect controlling model in Flash Stage3D From…

Kinect controlling model in Flash Stage3D From MrSimonMorris: This is milestone 2 of the Kinect to AS3 Native extension I am creating. This time the rotations are applied to a rigged model. It should work with any rigged model as… Read More

AIRKinect in IntelliJ IDEA

Hey Gang, Third tutorial is up now looking at getting AIRKinect, or any native extension really, running in IntelliJ IDEA. Again if you haven’t check out thefirst tutorial on Flash Builderor second tutorial on FlashDevelopI recommend giving… Read More

AIRKinect in FlashDevelop

Hey guys! Back again with another tutorial and this time we are looking at how quick and easy it is to get AIRKinect running and packaging out in FlashDevelop. If you haven’t checked out the first tutorial on Flash Builder… Read More

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