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NetGrouper A wrapper for Actionscript 3.0’s NetGroup and…
NetGrouper A wrapper for Actionscript 3.0’s NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus The example project included shows you how to connect over a local network or Cirrus as well… Read More |
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Flash P2P (RTMFP) Officially Submitted As Open Web Standard (IETF)
An exciting announcement for the internet community. Adobe’s Michael Thornburgh officially submitted the RTMFP protocol to the Internet Engineering Task Force (IETF). Michael is the brain behind RTMFP, the Flash P2P protocols that allows multicast and P2P communication for video… Read More |
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New FMS Usergroup meeting: More control, better reach: Advanced Multicast with David Hassoun
Title: More control, better reach: Advanced Multicast with David Hassoun Date and Time: April 20, 2012 10:00 AM – 11:00 AM (GMT-7 Mountain Time US & Canada) Connect Room: http://realeyes.adobeconnect.com/fmsug This session will immerse you into the world beyond the… Read More |
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Multicast UDP socket in Adobe AIR with Python
In my last project I solved a big issue that I needed to receive notification from an hardware via a Multicast UDP socket. If you want to know more about Multicast and Unicast in Flash Platform I really suggest to… Read More |
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Adobe Cirrus
For my Cirrus Flex Camp presentation on Monday, here are links to the things we will be covering: Cirrus Developer Key: http://labs.adobe.com/technologies/cirrus/ CirrusLib: http://code.google.com/p/cirrus/ Advanced: Direct Routing: http://www.flashrealtime.com/directed-routing-explained-flash-p2p/ Multicast Streaming: http://www.flashrealtime.com/tutorial-multicast-streaming-in-flash-playe...… Read More |
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Flash Demo Tip: How to use MacBook Pro for AIR/Flash P2P local multicast demos
Renaun Erickson has posted a new tip for flash, you can demo applications at conferences with out having great wifi or device overhead projectors is to use a local network from my MacBook Pro. you can use this way for… Read More |
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Using MacBook Pro for AIR/Flash P2P local multicast demos
I show a lot of demos on mobile devices. One of the best ways I have been able to demo applications at conferences with out having great wifi or device overhead projectors is to use a local network from my… Read More |
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Building a P2P Network Vote System Using RTMFP
//Flash Player 10 brought us the RTMFP protocol, then the 10.1 update added the flash.net.NetGroup granularity. What does this mean for us? Short answer: easy peer to peer communications. Not so short answer: Zero-configuration networking to exchange message between several… Read More |
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Flash Tutorial: How to use P2P to share data between mobile Air for Android apps and desktop AIR applications
Fabio Biondi has posted a new Flash tutorial: P2P – Share real-time data across Android and desktop AIR applications to build multiuser games and collaborative RIA, the tutorial will teach you how to use native IP-only multicast feature available with… Read More |
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P2P – Share real-time data across Android and desktop AIR applications to build multiuser games and collaborative RIA
Using native IP-only multicast feature available with Adobe AIR 2.0 and Flash Player 10.1 you can easly establish a connection and share real-time data between two or more clients over the same network (LAN). The immediate advantage you can get… Read More |
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Flash and Strobe Media Playback 1.5 are released!
We are pleased to announce the release of Flash Media Playback 1.5 and Strobe Media Playback 1.5! Flash/Strobe Media Playback 1.5 include some exciting new features, including: Multicast support (IP Multicast, P2P Multicast, and Fusion Multicast) A YouTube plug-in for… Read More |
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Simple P2P Multicast Stream Player
Introducing the very first P2P multi-cast stream player. This player is free to use for developers and users. Experience the power of flash player 10.1, broadcast live video/audio without any server. Stay tuned as next week we will be releasing… Read More |
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OSMF 1.5 is Live!
Today Adobe released OSMF 1.5. OSMF 1.5 supports all of the new Multicast features recently launched Flash Media Server 4, including: • Native IP Multicast • Application level Multicast (Peer to Peer) • Multicast Fusion OSMF 1.5 also supports stream… Read More |
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New FMS4 Services Now Available With Influxis
I knew it wouldn't take my friends at Influxis long to add new FMS4 features to their offering. A couple of days ago they announced the launch of FMS4 services which include enhanced features which include interactive access to buffered… Read More |
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MAX 2010
My colleague Asa Whillock and I presented a session at MAX 2010 this past week. The session was recorded and the video as well as the slide deck is already publicly viewable at the MAX archive site. The session was… Read More |
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Flash gets GPU-accelerated 3D! MAX Racer with P2P multiplayer
The revolution is here and the world is never be the same!… Last couple months were just exciting like never before. We’ve been working with guys from Alternativa Platform and Mythos Labs on 3D racing demo with realtime multiplayer over Read More |
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Enabling FMS4 Multicast Streams For Local Testing – Flash Settings Manager
A major gotcha when testing locally with FMS4 Dev Edition and multicast (fusion or p2p) is detailed here in the FMS docs. Note the section that says: To run Flash Player from the local file system, do the following to… Read More |
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