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Build Your Own Black Hole with Stage3D and ActionScript Workers
Here's a little bit of fun with using ActionScript Workers to calculate a system of particles with mutual gravitation all falling into a central gravity well and Stage3D to render them.… Read More |
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Easily add particle effects in you Construct 2 projects
Let's explore one of the new features included in Construct 2: particles… Read More |
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VideoHive’s Sand Text Goes on Safari
How do the producers of a new SUV ad (the Tata Safari Storme) show that it’s ready for off-road adventure. By using NicholasM‘s Sand Text After Effects project every chance they can! Sand Text is an After Effects project in… Read More |
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An introduction to particles in Away3D
Content: Particle geometry Particle lifetime Particle position Particle velocity Where to go from here Adobe Developer Connection / Gaming… Read More |
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Starling goodies round-up: AIR AS3 Starling abstract Touch…
Starling goodies round-up: AIR AS3 Starling abstract Touch Scroll Boosting Starling 1.3 performance by 50% Integrate a webcam/video with Starling Firefly - in4ray Gaming Development Kit SpriterAS - Play Spriter Animations with Starling Starling Extra Large Sprite Performance Test Creating… Read More |
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Away3D goodies round-up
Flash Daily has collected a great list of Away3D tutorials. Check it out at: http://flashdaily.net/post/43559854256/away3d-goodies-round-up -Tutorial: Away3D – Earth and Moon -Tutorial: Away3D fire particles -Save OBJ file from Away3D at runtime -Invawayders update, now with more Ash -Starling &… Read More |
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Away3D goodies round-up: Tutorial: Away3D – Earth and…
Away3D goodies round-up: Tutorial: Away3D - Earth and Moon Tutorial: Away3D fire particles Save OBJ file from Away3D at runtime Invawayders update, now with more Ash Starling & Away3D Physics demos Away3D Tutorial: Globe Simulation VideoMaterial Away3D 4.1 Performance comparison:… Read More |
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Flare3D goodies short round-up: Le Mou Tond Game (with source…
Flare3D goodies short round-up: Le Mou Tond Game (with source code available for download) FLSL: Short introduction to the Flare3D Shading Language Rim Shader V1 SwitchingColor Shader Flare3D Particles demo… Read More |
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VOSC – GPU Powered Visual Particle Synthesizer VOSC is a…
VOSC - GPU Powered Visual Particle Synthesizer VOSC is a visual particle synthesizer that allows for the manipulation of large numbers of on screen particles through the use of oscillators. By manipulating the size, shape, and frequency of the oscillators,… Read More |
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Arduino + Flash + Twitter API = Awesomeness Art hack presented…
Arduino + Flash + Twitter API = Awesomeness Art hack presented at Digital Sizzle #6, a weekend hackathon held at Mozilla London where developers and artists compete to display their hacks in the Whitechapel Gallery: An interactive visualisation and game.… Read More |
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Mutually Gravitationally Attractive Particles in Flex with…
Mutually Gravitationally Attractive Particles in Flex with ActionScript Workers From FlexMonkey: “On my elderly MacBook Pro, I can run happily at about 200 particles (40,000 calculations per step). I’ve put an upper bound of 1,000 particles on the UI (a… Read More |
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Mutually Gravitationally Attractive Particles in Flex with ActionScript Workers
My tinkering with ActionScript workers continues with the implementation of a simple particle system with mutual gravitational attraction. Mutual gravitation is computationally expensive because, in a naïve… Read More |
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Frima Studio’s IceField 3D Engine – World Editor…
Frima Studio’s IceField 3D Engine - World Editor Trailer This video demonstrates a couple of Icefield World Editor features:(In the order of appearance) Modeling and collision shapes (custom export from 3ds Max) Dual-Quaternion animation system (smooth blendings) Dynamic lighting (with… Read More |
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Frima Studio’s IceField 3D Engine – World Editor…
Frima Studio’s IceField 3D Engine - World Editor Trailer This video demonstrates a couple of Icefield World Editor features:(In the order of appearance) Modeling and collision shapes (custom export from 3ds Max) Dual-Quaternion animation system (smooth blendings) Dynamic lighting (with… Read More |
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Stage3D on mobile – part #10 Multiscreen Project by No…
Stage3D on mobile - part #10 Multiscreen Project by No Zebra Cross platform Flash game on running all devices (iPad, iPhone, Samsung Galaxy, HTC Desire, Android tablet, PC, MAC and all browsers); hardware-accelerated with physics and particles Fracuumgen running on… Read More |
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