|
AS3 101: OOP – Introducing Design Patterns
After many months of learning how to program from the ground up, you’re ready to put it all to use: we’re going to build a simple drawing application. We will focus on Object-Oriented Programming techniques, specifically the use of interfaces.… Read More |
|
Quick Tip: Custom Crosshair Cursor and Gunshot Sound
In this Quick Tip we will create a custom crosshair along with a gunshot sound. This could be the basis for a shoot-’em-up game. In this example, we place bullet holes on the stage at the point where you click.… Read More |
|
Create a Basic Drawing Application in Flash
Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in August, 2009.… In this tutorial, we’ll create a Drawing Application with basic functions and an easy to Read More |
|
Top 3 Best Flash Websites of 2010
Since its launch in January of 2010, Top Flash Sites ©… has already grown to become the web’s single largest directory of the best flash websites on the planet. These spectacular and cutting-edge flash designs are rewarded for technological uniqueness, Read More |
|
MovieClip Reconstruction with the SharedObject Class
During this tutorial, we will learn how to implement the SharedObject class. We’ll store all the essential data of a MovieClip locally, then reload it next time the application is opened! We found this awesome author thanks to FlashGameLicense.com, the … Read More |
|
Replicate an Active Camouflage Effect with Flash
Active camouflage is a sci-fi concept, usually seen in the form of a suit that allows the wearer to become almost invisible. It can be seen in movies such as Predator and Die Another Day, and games like Halo and… Read More |
|
Advanced Character Customization for Flash Games
In this tutorial, we’ll delve into Flash game character customization. The result can be used to provide players with the ability to create a unique character, beyond the basic dress-up options of most games. We found this awesome author thanks … Read More |
|
Build a Dynamic Video Player with ActionScript 3: Part 3 of 3
Here it is, the final part of our video player tutorial! All we need to do now is get the time indicator working, add our home button click function, position and size the current video and get the featured bar… Read More |
|
Shoot Out Stars with the Stardust Particle Engine
In this tutorial I will introduce to you the Stardust Particle Engine. First I’m going to show you how to set up Stardust, and then I’ll cover the basic Stardust class responsibilities and how they collaborate together to make Stardust… Read More |
Workflow: Flash is an aggregator of the highest quality content from hand-picked websites.
21,800
Empowering, Informing, Connecting Creative Professionals™
The Workflow Network is a collection of Websites, services, and communities built to Empower, Inform, and Connect Creative Professionals. The websites in the Network cover a broad range of topics, services, and functions for creative professionals of many disciplines.
|
© Copyright 2008–2013 Pariah S. Burke Article contents and photographs © Copyright their respective publishers. Workflow: Flash runs a highly modified version of the Gadgetine WordPress theme by orange-themes.com. Website thumbnails provided by BitPixels.
Terms of Use | Privacy Policy Workflow: Flash is a part of the Workflow: Network. Get Empowered, Get Informed, Get Connected™ |
Connect with Workflow: Flash |
|