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Head-tracking motion-parallax 3D in haXe/Flash
Here above is my haXe implementation of head-tracking 3D, creating motion-parallax effect using Away3D 4. You can play with the live demo or grab the source. This type of head tracking VR has been around for quite a long time.… Read More |
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Handsome HTML5 from BLITZ
I’ve long admired the work of BLITZ Agency, from the Flash/Wiimote collaborative drawing tool they made several years ago to the lovely CS5 launch materials. Check out their new site (“powered by #tigerblood,” they note) for a great pairing of… Read More |
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Integrating Flash with iPhone, Kinect
The smart folks at BLITZ–the same ones who built the really cool Wiimote/Flash painting tool a couple of years back–have made it possible to use a Microsoft Kinect device to control a Flash SWF: Meanwhile, the developers of flying game… Read More |
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Wii Flash Lite – trying to handle Wiimote(s)
After some basics testing, I jumped to a more exciting test : the Wiimote support!Before the update, the Wiicade API was the lib to use.(4 wiimotes on Wii Flash Player 2 years ago)I so implemented it using the same example… Read More |
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Wii Flash Lite and Javascript
I made a quick test to enable exchange between Flash Lite & Javascript :ExernalInterface still doesn't workLocalConnection still works (hurra!!!)For information, it was the way guy like Quasimondo & WiiCade team found to handle 4 Wiimotes with partial nunchuk suport… Read More |
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Wii Flash Lite – basic input
If you're not using a third library (more on this soon), the input on Flash app/game played on Opera Wii version are very limited!- The wiimote acts like a mouse (use a mouselistener!) where A button is the mouse button-… Read More |
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